Arma 3
Spock Mar 11, 2017 @ 3:10pm
How to "enable" CoOp in a scenario? (If needed?)
I've been working on a scenario and I'm almost done with it. The player in SP is a recon team leader in command of a team of 3 guys. I have the recon team leader checked as "Player" and the other 3 checked as "Playable".. is this all that's needed for this to be playable as a coop mission for up to 4 players? Or do I need to do something else to get other people to spawn as the extra teammates?

And how does command work in a coop mission like this? Say only 2 people are playing does the second person have control of the 2 AI as well? Is this what the ranking is used for? People of the same rank cant control each or people higher in rank?
Last edited by Spock; Mar 11, 2017 @ 3:29pm
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Showing 1-4 of 4 comments
Sora Mar 11, 2017 @ 3:32pm 
If you don't intend for them to respawn or run scripts, then simply checking "Playable" -> Export to Multiplayer -> "Host Session" is enough to get it to multiplayer, however if you are using scripts or such you must make sure they are MP compatiable, and if you allow players to join mid-mission, they are JIP compatiable.

Squads have 1 leader, and only the leader can control the AI, and the players can ignore squad commands from the leader.. iirc Rank only really determines who becomes next in line to command the squad if the leader dies. I'm not really sure on that though, I always just use private.
Spock Mar 11, 2017 @ 3:39pm 
Originally posted by ♥ Sora ♥:
If you don't intend for them to respawn or run scripts, then simply checking "Playable" -> Export to Multiplayer -> "Host Session" is enough to get it to multiplayer, however if you are using scripts or such you must make sure they are MP compatiable, and if you allow players to join mid-mission, they are JIP compatiable.

Squads have 1 leader, and only the leader can control the AI, and the players can ignore squad commands from the leader.. iirc Rank only really determines who becomes next in line to command the squad if the leader dies. I'm not really sure on that though, I always just use private.


Thanks and no not running any scripts... dont know any coding to make that happen. Hadnt considered respawning though. Can you point me to a good tutorial on how to set up a respawn system and how it works? And whats JIP compatable?
Sora Mar 11, 2017 @ 3:47pm 
Respawning is really simple in Eden (3D Editor), simply go to "Attributes" -> Multiplayer
configure "Type" "Lobby" "Respawn" and "Revive" to how you like.
If you choose "Respawn on Custom Position" you can either place a respawn module from module menu or place a marker with its variable name as

respawn_west
respawn_east
respawn_guerrila
respawn_civilian

You said you don't run scripts, so you dont need to worry about JIP but basically JIP means Join in Progress, if the mission is capable of being joined while its already running, you need ot make sure scripts are JIP compatiable.
Last edited by Sora; Mar 11, 2017 @ 3:48pm
Spock Mar 11, 2017 @ 3:56pm 
Originally posted by ♥ Sora ♥:
Respawning is really simple in Eden (3D Editor), simply go to "Attributes" -> Multiplayer
configure "Type" "Lobby" "Respawn" and "Revive" to how you like.
If you choose "Respawn on Custom Position" you can either place a respawn module from module menu or place a marker with its variable name as

respawn_west
respawn_east
respawn_guerrila
respawn_civilian

You said you don't run scripts, so you dont need to worry about JIP but basically JIP means Join in Progress, if the mission is capable of being joined while its already running, you need ot make sure scripts are JIP compatiable.
Awesome, thank you. And thanks for responding to my other question as well.
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Date Posted: Mar 11, 2017 @ 3:10pm
Posts: 4