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You could try on dev branch in the things init something like
this enablesimulation false;
Might have sort of the same effect :)
Read about it here (especially the warnings):
https://community.bistudio.com/wiki/BIS_fnc_replaceWithSimpleObject
[object] call BIS_fnc_replaceWithSimpleObject;
It works perfectly fine.
I replaced all my objects inits with that and I get smooth FPS with more than just a few items on my maps. Additional to the smooth FPS your Zeus Interface won't be ♥♥♥♥♥♥ up if you add controllable units - (all the objects will not appear in your Zeus, therefore it's a lot less messy)