Arma 3
GOTOPOST (Banned) Apr 25, 2017 @ 7:00am
Simple object script???
Is there a scrip that turns objects like concrete blocks into simple objects that drains less fps in a mission? Im wondering since bohemia did the extremly genious thing of removing the simple object window in the objects attributes!!! :(
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Showing 1-14 of 14 comments
Karmaterrorᵁᴷ Apr 25, 2017 @ 7:32am 
There is a checkbox under 'special states' tab for making stuff simple objects. Its same place you find damage and simulation and show model checkboxes :)
GOTOPOST (Banned) Apr 25, 2017 @ 8:10am 
Its gone. At least in the dev branch, I switched back to the main build now :) Hope it doesn't get removed with the next dlc release. never seen it be gone on other dev builds before.
Karmaterrorᵁᴷ Apr 25, 2017 @ 9:57am 
Yeah i hope not aswell, i use that when im doing performance passes in my missions. I suppose if they do there will still be the command for it, like the way we enable simulation or toggle damage.

You could try on dev branch in the things init something like
this enablesimulation false;
Might have sort of the same effect :)
GOTOPOST (Banned) Apr 25, 2017 @ 10:08am 
Yes i was using it the same way. I will check if i can put on the simple object checkbox while im back on the main build :)
ELi Apr 25, 2017 @ 10:19am 
Well, it's not like turning on or off simulation. But you can try this.
[object] call BIS_fnc_replaceWithSimpleObject;

Read about it here (especially the warnings):
https://community.bistudio.com/wiki/BIS_fnc_replaceWithSimpleObject

Anyone figure out a solution to this problem, still no box to click.
ELi May 25, 2017 @ 11:37am 
It's there now, but only for entities that needs it. Vehicles for example. Try and place an empty vehicle, and you'll find the tick box and an explanation.
Lera Jul 1, 2017 @ 8:23am 
Well so what's the point of this now? If you use a Zeus and add editable thigns after starting the map your came will ♥♥♥♥ up really bad because you can litereally move and see everything you placed in the editor? Why did they remove something so important? Is there a line I can use in "Init" to make something a simple object?
GOTOPOST (Banned) Jul 1, 2017 @ 9:46am 
Sadly i dont think so.
Lera Jul 1, 2017 @ 4:15pm 
You can use a init-line to make it an object. It works perfectly fine.
GOTOPOST (Banned) Jul 17, 2017 @ 9:51am 
Well i found lots of objects that really would need the simple object option. Like the new rocks from malden dlc, Tried to place a bunch of them and got 2 in fps, Lol! Same with pier concrete! I got my own composition that are still simple object and they work 100 times better than the ♥♥♥♥♥♥ ones in Arma 3 after this option was removed.
Lera Jul 17, 2017 @ 1:31pm 
Just use this for your init of the object.

[object] call BIS_fnc_replaceWithSimpleObject;

It works perfectly fine.
I replaced all my objects inits with that and I get smooth FPS with more than just a few items on my maps. Additional to the smooth FPS your Zeus Interface won't be ♥♥♥♥♥♥ up if you add controllable units - (all the objects will not appear in your Zeus, therefore it's a lot less messy)
GOTOPOST (Banned) Jul 17, 2017 @ 1:46pm 
Thanks.
Chuc Jul 19, 2017 @ 5:48pm 
Thank you
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Date Posted: Apr 25, 2017 @ 7:00am
Posts: 14