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I completely scrapped using triggerActivated and put in conditionShow:
I forgot that "==" and "isEqualTo" are two different beasts, and initially I tried doing "trigger2 == true". Works flawlessly now, but good God was that a hassle lmao
gotcha. so triggerActivated <trigger name> was right, but i just didn't specify what it should equal. i will definitely keep that in mind going forward. thanks!
I must point out this was using only the base game and not 3Eden Enhanced.
That's weird then. Yeah, I've had no further issues after giving triggerActivated <trigger> something to compare to.
Another Arma scripting anomaly i guess lmao