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This trigger is as big as the game area and is reverse with "!", so if they go outside it they die.
Sure I could make 4 triggers around it but it seems easier to make a big one with one marker.
Also I rather want to damage the player slowly not kill them, if it is possible.
on activation:
on deac:
deatharea.sqf
That's actually a really nice snippet, i also have use for this.
Domino