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However they don't use sound classnames either, so using playSound will not work.
You'll have to use playSound3d
https://community.bistudio.com/wiki/playSound3D
Where'd you find the full sound? If I look at any weapon in the CfgWeapons, I only find them cut into pieces as Begin and Closure.
It seems cfgWeapons uses sounds located in the "arsenal" folder.
"a3\sounds_f\arsenal\weapons\rifles\mx\mx_short_01.wss" would be the equivalent to "A3\sounds_f\weapons\mx\mx-st-full-1.wss" more or less.
I just played back both sound files and they were identical. Maybe just a second shorter.
So in short you can use the sound file posted within the begin1[] begin2[] etc aswell
I have the entire game unpacked in a project drive for terrain creation and mod making.
So its fairly easy for me to browse through the game files without using a config viewer