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this creates a function with an array with the paths to multiple music files(change the paths to whatever music files you have including their names, below is just an example. then it selects a random track from the array and uses it inside playSound3d on the location of the heli(change heliName to your heli's name). then it calls the function so it starts, you would run this on the server(again, idk if the playSound3D command is local or global, if its local then you need to use the second script below this one(remoteExec)).
this does the exact same thing as above but it globally executes on everybodys clients and join in progress players by using remoteExec.
Problem is, you cannot stop themusic if you started it.
problem i found is that when ever a sound is played using any of the sound functions, they do not
follow the entity that created them, meaning if you start a sound from a heli position or a entity within the heli when the heli moves the sound does not move with it.. it stays at the position it was triggered.. :/