Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
#makelight
_light = "#lightpoint" createVehicleLocal getpos player;
_light setLightBrightness 0.5;
_light setLightAmbient [1, 0, 1];
_light setLightColor [1, 0, 1];
_light setLightDayLight true;
_light setLightUseFlare true;
_light setLightFlareSize 500;
_light setLightFlareMaxDistance 500;
_light setLightAttenuation [2,4,4,0,9,10];
#lightOFF
deletevehicle _light ;
and: you can use Camshake as Teleport Effect too:
addCamShake [40, 5, 25];