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Activation: BLUFOR
Condition: v1 in thislist
OnActivation:
daamgePartList =
["hit_engine_point","hit_fuel_point","hit_trackR_point"];
{ bradley setHit [_x,1]}
forEach damagePartList;};
is it worth noting that the target vehicle is from a RHS mod?
Try the below edited code:
the the typo was only here, I double checked to make sure it was not spelled incorrectly in the editor
Or you can remove the other parts of the script to test the vehicle damage and see if it works for you.