Arma 3
Bl4ckwo0lf Jul 29, 2017 @ 2:40pm
Need help with Virtual Garage
Hello there, I need help with a Problem i can't fix by myself. In my multiplayer mission I created a Virtual Garage, which is working like a charm, but there is one slight problem: When someone spawns a vehicle only he can see, drive, hear and collide with it. The player who spawned it hovers around when he's driving it. Here's my code where "spawner_g" is the position of spawning (cleanup or simplification suggestions are welcome)
this addAction ["<t color='#ffff00'>Virtuelle Garage</t>", {
_pos = [ Spawner_g, 0, getDir Spawner_g ] call BIS_fnc_relPos;
BIS_fnc_garage_center = createVehicle [ "Land_HelipadEmpty_F", _pos, [], 0, "CAN_COLLIDE" ];
["Open",true] call BIS_fnc_garage;
}, [],1,false,true,"","_this distance _target < 2"];
Last edited by Bl4ckwo0lf; Jul 29, 2017 @ 2:40pm
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Showing 1-4 of 4 comments
"Virtual" is spelt worng in your code btw. !

This line contains the spelling error - this addAction ["<t color='#ffff00'>Virtuelle Garage</t>", {
Last edited by [TL] OfficialMikeJ; Jul 29, 2017 @ 3:33pm
realoksi Jul 29, 2017 @ 4:18pm 
I suppose you could try using remoteExec[community.bistudio.com] when creating the vehicle so that it may exist on all clients.
Bl4ckwo0lf Jul 30, 2017 @ 4:55am 
Originally posted by MikeJGamin:
"Virtual" is spelt worng in your code btw. !

This line contains the spelling error -"this addAction ["<t color='#ffff00'>Virtuelle Garage</t>",{"

This Line defines the Name of the action seen in the Scrollmenu, we are a german Unit so its in german. ;)

Last edited by Bl4ckwo0lf; Jul 30, 2017 @ 5:02am
Bl4ckwo0lf Jul 30, 2017 @ 7:51am 
Originally posted by X Pro Octane:
I suppose you could try using remoteExec[community.bistudio.com] when creating the vehicle so that it may exist on all clients.

Cant seem to get it working with remoteExec[community.bistudio.com]. Maybe I'm doing it wrong but I can't make it by myself.
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Date Posted: Jul 29, 2017 @ 2:40pm
Posts: 4