Arma 3
mwpowelllde Sep 15, 2019 @ 7:07pm
How does one allow for optional mods
Hello, I am setting up a server and I have the core mods pretty much working notwithstanding a bit of hosted play testing. How do we also allow for optional/recommended mods, not required mods. That is, mods that the client is allowed to run, but which the server does not itself load in, at least as I understand it. The server does not need to load in such mods, correct? But we still need to expose the bikeys and/or bisigns on the server side? Thanks in advance for any insights!
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ThunderStorm Sep 19, 2019 @ 7:12am 
Hello

Your post tell the story how it must be done ,,, server need only a Bikey so client can use a mod like a soundmod.

som info at link
https://community.bistudio.com/wiki/ArmA:_Addon_Signatures
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Date Posted: Sep 15, 2019 @ 7:07pm
Posts: 1