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Depends on the type of modding you're talking about to, would need some more insight to give advice.
Modeling/texturing and importing to ARma for example is a very different concept than say making Antistasi mod.
In Eden Scenario Terms, making a simple objective of killing a HVT then mission complete.
Start with Youtube guides and very simple scripts, as long as you achieve what you want.
Then start trying to add more complexity to it.
Now say you do the second mission.
Instead of just kill the HVT, collect the intel to reveal the position of the HVT then kill him.
Third mission?
Make the Intel spawn at a random position and the HVT spawn at a random position.
The more complexity you keep adding, you'll then be able to adapt and put that in other stuff.
I started off a year ago with no idea what I was doing, now I have full cinematics working in MP environment which is game changing.
https://youtu.be/0xUqL8lkANc
Modding Guides & Tutorials Compilation
https://forums.bohemia.net/forums/topic/229179-arma3-modding-guides-tutorials-compilation/