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Try this out
https://steamcommunity.com/sharedfiles/filedetails/?id=767380317&searchtext=blastcore
Sorry, but you did not understand me. I am not asking about visual effects, I know about those already. I mean actual shrapnel that hurts the player character.
i remember watching a military test video that showed you could be standing just over 5m from a 40mm nade and it would no longer be fatal. not sure about normal nades tho
If not V. Berlioz might be the man to make something like this as he is good at making ballistic related mods
I saw Sgt. Smash put my name on this thread, so I guess if he wants me to show then I'll oblige him. The big problem I have with ACE Fragmentation is that it's computationally expensive for little gain, and intentionally serves more as a visual effect than a lethality-enhancer like what you want, as evidenced by you wanting to make the grenades "less of a joke". They have specifically engineered it so fragments fly towards the player who threw the grenade to make it "look cool", which ends up reducing the lethality of the grenade at other angles. Furthermore, some actual grenades can have upwards of 1,000 to 1,100 fragments. ACE Fragmentation does not simulate that many because that would be equivalent to simulating over a thousand bullets. Way too expensive for the server.
My personal, upcoming solution is instead a simulation of lethal overpressure, where a fraction of the grenade's indirect "splash" radius will be an automatic "hard kill" against infantry. The indirect damage will then be boosted to represent the 100% probability wounding radius of the grenade's fragmentation, serving to represent the fragmentation without the computational price. The overpressure will act to make the grenade more consistently lethal in closer quarters. Furthermore, in this upcoming mod I've dubbed "Payload", I will be depicting grenades more potent than the ones existing in most other mods. Of course, this won't be out for a while but once it is, it should suit your requirements better than ACE3's laggy and FX-focused fragmentation model.
No problem. I look forward to getting "Payload" out so grenade realism can be experienced in the same way that my mod AAPM has brought body armor realism to the game.