Arma 3
Does Mod Order Matter?
I just installed a whole load of mods for Arma 3 and I was just wondering whether the orientation of the mods mattered. If so, what would it be, cause I know a few games that like to have the map mods, texture mods, sound mods, and then any other misc. mods after.
< >
Showing 1-15 of 17 comments
El Berl Jul 19, 2017 @ 10:37pm 
If mods alter the same content, then the one loaded later will override the first one loaded. Useful in some cases, but it generally does not matter due to how well-coded the popular mods are.
SilkierPaladin8 Jul 20, 2017 @ 1:08pm 
Ok, just wanted to make sure as all of my mods are a mess.
MycroftCanadaNS Jul 24, 2017 @ 6:39am 
Actually, the mod order is very important. I personally use batch files for launching ARMA 3 with mods.

Here is the example of a batch file. For running personal servers I will use TDAST.

The rem statement is used to disable the launching of the commanline. When I wish to use mods for a specific gameplay, I will remove the rem statement.

rem [Vanilla ARMA 3/NO - MODS]
rem start arma3_x64.exe -mod=@CBA_A3;@CUP;@JSRS2.1;@ASR_AI3;@battleroyal -nosplash -world=empty -enableHT
rem
rem [Editing Standard ARMA 3 with Ravage]
rem start arma3_x64.exe -mod=@CBA_A3;@ASR_AI3;@JSRS2.1;@JumpMF;@ravage; -nosplash -world=empty -enableHT
rem
rem [Play Exile]
rem start arma3_x64.exe -mod=@CBA_A3;@ASDG_JR;@ASR_AI3;@JSRS2.1;@JumpMF;@ace;@exile; -nosplash -world=empty -enableHT
rem
rem [Play Exile Altis With Ravage]
rem start arma3_x64.exe -mod=@CBA_A3;@JSRS2.1;@exile;@ravage;@task_force_radio -nosplash -world=empty -enableHT
rem
rem [Play Exile Chernarus With Ravage]
rem start arma3_x64.exe -mod=@CBA_A3;@cup;@ravage;@exile;@JumpMF;@task_force_radio -nosplash -world=empty -enableHT
rem
rem [Edit Exile Chernarus with Ravage]
rem start arma3_x64.exe -mod=@CBA_A3;@CUP;@ravage;@exile;@exile_chernarus_server; -nosplash -world=empty -enableHT
rem
rem [Play Alive Exile Chernarus]
rem start arma3_x64.exe -mod=@CBA_A3;@CUP;@Alive;@exile; -nosplash -world=empty -enableHT
rem
rem [EDIT Exile Alive]
rem start arma3_x64.exe -mod=@CBA_A3;@Alive;@AliveServer;@exile;@ExileServer; -nosplash -world=empty -enableHT
rem
rem [Play Exile Alive]
rem start arma3_x64.exe -mod=@CBA_A3;@Alive;@exile; -nosplash -world=empty -enableHT
rem
Rem [Play Epoch with Zombies]
rem start arma3_x64.exe -mod=@CBA_A3;@JSRS2.1;@JumpMF;@Epoch; -nosplash -world=empty -enableHT
rem
Rem [Play Australia Ravage]
rem start arma3_x64.exe -mod=@CBA_A3;@JSRS2.1;@JumpMF;@australia2;@australia;@ravage; -nosplash -world=empty -enableHT
rem
Rem [Play Epoch Chenarus]
rem start arma3_x64.exe -mod=@CBA_A3;@ASR_AI3;@JSRS2.1;@JumpMF;@ace;@australia2;@Epoch; -nosplash -world=empty -enableHT
rem
rem [Play Exile Ravage Namalsk]
rem start arma3_x64.exe -mod=@CBA_A3;@JSRS2.1;@JumpMF;@exile;@Namalsk;@ravage; -nosplash -world=empty -enableHT
rem
rem [Play EPOCH Australia]
rem start arma3_x64.exe -mod=@CBA_A3;@australia2;@australia;@Epoch; -nosplash -world=empty -enableHT
rem
Rem [Play Standard ARMA 3 with TPWMOD]
rem start arma3_x64.exe -mod=@CBA_A3;@JSRS2.1;@JumpMF;@TPW_MODS; -nosplash -world=empty -enableHT
rem
rem [Play A3M Simulator]
rem start arma3_x64.exe -mod=@CBA_A3;@JSRS2.1;@JumpMF;@ace;@Alive;@A3MPMCSimulator; -nosplash -world=empty -enableHT
rem
rem [Play Ravage]
rem start arma3_x64.exe -mod=@CBA_A3;@JSRS2.1;@ravage; -nosplash -world=empty -enableHT
rem
rem [EDIT Alive]
rem start arma3_x64.exe -mod=@CBA_A3;@Ravage;@Alive; -nosplash -world=empty -enableHT
rem
rem start arma3_x64.exe -mod=@CBA_A3;@Cup;@IFA3_LITE;@IFA3_AIO_LITE;@IFA3_TERRAINS_LITE;@IFA3_OBJECTS_LITE;@Alive;@AliveServer; -nosplash -world=empty -enableHT
rem
rem start arma3_x64.exe -mod=@CBA_A3;@Cup;@CUP_Units;@CUP_Vehicles;@CUP_Weapons;@Alive;@AliveServer; -nosplash -world=empty -enableHT
rem
rem start arma3_x64.exe -mod=@CBA_A3;@Cup;@IFA3_LITE;@IFA3_TERRAINS_LITE;@IFA3_OBJECTS_LITE; -nosplash -world=empty -enableHT
rem
rem start arma3_x64.exe -mod=@CBA_A3;@Cup;@IFA3_LITE;@IFA3_AIO_LITE;@IFA3_TERRAINS_LITE;@IFA3_OBJECTS_LITE;@Alive;@Aliveserver; -nosplash -world=empty -enableHT

As you can see above, mod order is very important because one mod depends on another. Anyway, this is how I do it, and I never rely on the mod launcher in the game.
Last edited by MycroftCanadaNS; Jul 24, 2017 @ 7:39am
El Berl Jul 24, 2017 @ 7:23am 
Interesting, never saw anyone use a batch file for running Arma. The launcher already covers dependencies, and that's an automatic process.
MycroftCanadaNS Jul 24, 2017 @ 7:36am 
Originally posted by V. Berlioz:
Interesting, never saw anyone use a batch file for running Arma. The launcher already covers dependencies, and that's an automatic process.

I've been using batch files since OFP.

The mod order is required since most of what is issued today depends on CBA, now if you don't load CBA first in the mod order, the mod which requires it will look for it then issue an error if CBA is not loaded before hand.

Now since I don't load my mods via ARMA 3 menu, I can't say one way or the other if it rearranges the load order for you automatically or not.
Last edited by MycroftCanadaNS; Jul 24, 2017 @ 7:37am
El Berl Jul 24, 2017 @ 7:48am 
The Arma III menu definitely handles load order automatically. You can throw whatever in there and it'll check dependencies and go. You're the first batch file user I've seen in 1,600+ hours of playing Arma. I think Paladin is probably using the launcher anyway.
SilkierPaladin8 Jul 24, 2017 @ 1:18pm 
Originally posted by V. Berlioz:
The Arma III menu definitely handles load order automatically. You can throw whatever in there and it'll check dependencies and go. You're the first batch file user I've seen in 1,600+ hours of playing Arma. I think Paladin is probably using the launcher anyway.

Yeah I am, just wanted to know in case and processes in game would take longer. I already know that it takes my pc a while to load arma 3 when I enable all of the mods.
MycroftCanadaNS Jul 25, 2017 @ 10:17am 
Originally posted by V. Berlioz:
The Arma III menu definitely handles load order automatically. You can throw whatever in there and it'll check dependencies and go. You're the first batch file user I've seen in 1,600+ hours of playing Arma. I think Paladin is probably using the launcher anyway.

Okay thanks, I didn't know that.
HipsAndNips Jul 26, 2017 @ 12:16pm 
Question:

Is there anyway to have the Arma 3 launcher generate the mod string based on what you have loaded, would be nice for commandline on my server.
El Berl Jul 26, 2017 @ 12:16pm 
If you download and install TADST, you can configure your server's mods without having to use a commandline.
HipsAndNips Jul 26, 2017 @ 12:18pm 
Its not personally mine tho, its rented, does that matter?
El Berl Jul 26, 2017 @ 12:19pm 
Do you have the ability to install programs on it? As in, do you have something like teamviewer? If so, then TADST should be fair game by default. Makes things a lot easier.

Here's a link: http://www.armaholic.com/page.php?id=11655
HipsAndNips Jul 26, 2017 @ 12:20pm 
I'm not sure, I'll have to check when I get home.

Thanks for the help!
El Berl Jul 26, 2017 @ 12:27pm 
Not a problem, feel free to ask any questions.
Honest Abe Nov 15, 2019 @ 9:19pm 
Originally posted by MycroftCanadaNS:
Actually, the mod order is very important. I personally use batch files for launching ARMA 3 with mods.

This. This is dedication
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Jul 19, 2017 @ 9:07pm
Posts: 17