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Here is the example of a batch file. For running personal servers I will use TDAST.
The rem statement is used to disable the launching of the commanline. When I wish to use mods for a specific gameplay, I will remove the rem statement.
As you can see above, mod order is very important because one mod depends on another. Anyway, this is how I do it, and I never rely on the mod launcher in the game.
I've been using batch files since OFP.
The mod order is required since most of what is issued today depends on CBA, now if you don't load CBA first in the mod order, the mod which requires it will look for it then issue an error if CBA is not loaded before hand.
Now since I don't load my mods via ARMA 3 menu, I can't say one way or the other if it rearranges the load order for you automatically or not.
Yeah I am, just wanted to know in case and processes in game would take longer. I already know that it takes my pc a while to load arma 3 when I enable all of the mods.
Okay thanks, I didn't know that.
Is there anyway to have the Arma 3 launcher generate the mod string based on what you have loaded, would be nice for commandline on my server.
Here's a link: http://www.armaholic.com/page.php?id=11655
Thanks for the help!