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i am not running any mods (as above removed them in reverse order till all were removed,
now i just have just the basic game and the following dlc`s arma3 jets, helicopters, karts, marksmen, Apex, laws of war, malden, zeus, ops mission pack, tanks.
My apoliges if above seemned confusing and this will be a long post.
I am trying to show the exact steps i used in case i messed up the order , or missed something completly ?
I have gone through youtube, the forum, and can not find this exact issue.
please read through "everything" i will do my best to try and walk through it as painless as i can,
I will start with. creating new game, following a video i watched on you tube -
From the menu. I choose multiplayer , server broswer, host server.
** i select LAN rther than internet, not sure if that makes any difference but for the purpose of acurate in info ***
choose password
cant tick upnp ( not available on Lan or not needed )
host server
Map Tanao
new 3d editor and select play
(( does anyone know if it makes a diference doing it this way,or if you just click on the editor from the main menu ? ))
(( now we have new map no characters all fresh ))
first character I put out - F1 selected, blufor - Nato - men - sharpshooter (( I chose this as this is the actual rifle i want to use. how ever I want to add - muzzle , backpack, and I generally remove the hand gun and its amo as i never use it ))
*again i am not sure if things need to be done in a particular order . eg, should the multiplayer setup be done first , characters done first. should atributes be changed and saved before load out ? but here is the order i have done this in.
have my character rezzed out - sharpshooter - right click, edit loadout.
(( i will chose only a few ites in case you are following. but i have choosen random single items just in case eg , added just a silencer, checked same issue, deleted , added a backpack same thing. , so i do not believe its an "item issue" and remember i have just the main game and the listed dlcs ))
for this im just adding the silencer and a carry all backpack.
gun - MK-I EMR 7.62 sand ( default gun for this character )
sight - AMS Sand (default )
rail - IR Laser pointer (default )
Sound supressor 7.62 sand (added)
Bipod Nato sand (default )
everything else is the same as default, only adition is Caryallbackpack MTP
click save name it loadout1 and save.
click ok.
and we are back in the editor. everything looks good thus far.
* i watched a video about loading loadouts, it showed copying the file into init eg - right click - edit atributes - object Init- varable name - lone
posted the content in the window below. didnt work. *
here is a copy of the loadout using the export button
comment "Exported from Arsenal by master";
comment "Remove existing items";
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;
comment "Add containers";
this forceAddUniform "U_B_CombatUniform_mcam";
this addItemToUniform "FirstAidKit";
this addItemToUniform "20Rnd_762x51_Mag";
this addItemToUniform "Chemlight_green";
this addVest "V_PlateCarrier1_rgr";
for "_i" from 1 to 6 do {this addItemToVest "20Rnd_762x51_Mag";};
for "_i" from 1 to 2 do {this addItemToVest "16Rnd_9x21_Mag";};
this addItemToVest "SmokeShell";
this addItemToVest "SmokeShellGreen";
this addItemToVest "Chemlight_green";
for "_i" from 1 to 2 do {this addItemToVest "HandGrenade";};
this addBackpack "B_Carryall_mcamo";
this addHeadgear "H_HelmetB";
this addGoggles "G_Tactical_Black";
comment "Add weapons";
this addWeapon "srifle_DMR_03_tan_F";
this addPrimaryWeaponItem "muzzle_snds_B_snd_F";
this addPrimaryWeaponItem "acc_pointer_IR";
this addPrimaryWeaponItem "optic_AMS_snd";
this addPrimaryWeaponItem "bipod_01_F_snd";
this addWeapon "hgun_P07_F";
this addWeapon "Binocular";
comment "Add items";
this linkItem "ItemMap";
this linkItem "ItemCompass";
this linkItem "ItemWatch";
this linkItem "ItemRadio";
this linkItem "NVGoggles";
comment "Set identity";
this setFace "WhiteHead_01";
this setSpeaker "male08eng";
Just to clarify - we have a new map, new character sharpshooter
gone into loadout - kept everything as is. just added the silencer and backpack.
back looking in editor . all looks correct.
now i right click on go edit atributes.
object control - tick playable
object States - skill 100%
click ok.
still looks good. click on save. opens the window folder MPMissions save it as tempload
*** at this point I can go top menu - play - play in multiplayer -
role asignment screen - select the only character listed . i just setup click ok.
loads the map click continue -
loads , and were all good.
*** I can host this remembering i have not setup a respawn , and have not setup the MP atributes and again just to avoid any conflicts or clear and game cache , i click the save icon , go all the way back to main menu - multiplayer - server browser setup another server. Just to be 100% I did this both, internet , and lan . no errors , no issues , ***
But as above we have no respawn and have not setup mp atributes either.
Go all the way back to main menu - MP - serverbrowser lan setup - choose file and editor.
place down a respawn setup, for blufor active . save it . go back and re launch as host . select character , and game loads . all gear is correct. So its not the respawn causing the issue.
The problem is when I setup the MP settings.
so all the way from the menu server - host - editor . go to atributes - multiplayer-
Game type - Combat patrol.
min users 0
max - 4
Sumary - blank
enable AI ticked
auto assigned slots unticked.
Respawn - respwn on custom positon
rulesets - select respawn position - ticked
- show respawn counter
*** I tried ticking Select respawn loadout. but that didnt seem to do anything ? ***
Respawn delay 5 secs
show scoreboard - ticked
allow manual respawn - ticked
enable team switch - ticked but greyed out.
allow AI score - unticked
Tasks - sharded objectives Disabled
Revive - enabled for all players.
triat - none
item - medikit
everything below is left default.
still in the editor , everything looks fine . remember I want silencer and backpack. I see them on in the editor. but NO mater if I go up to play - play in multiplayer , or go right back and host and play at the respawn menu. bottom right . it allways says. loadout unspecified and will be chosen auto matically . and when i go in .. back in default gear, no silencer , no backpack.
I am 5 days into this and my mind is full from other posts, not related , and outdated videos where they select or put things in old editors that have changed, please help. I am not a scripter, I am learning with arma, so if there is a script i need to change or alter please include folder locations etc. thank you for reading, I know its a long post. but this is driving me insane !!!!!
* in the multiplayer settings enable allowing players to choose their loadouts. then they can pick any virtual arsenal loadout on spawn in.
_arsenalDataLocal = [];
_arsenalData = profilenamespace getvariable ["bis_fnc_saveInventory_data",[]];
for "_i" from 0 to (count _arsenalData - 1) step 2 do {
_name = _arsenalData select _i;
_arsenalDataLocal = _arsenalDataLocal + [_name,_arsenalData select (_i + 1)];
_nul = _arsenalNames pushBack ( format[ "missionnamespace:%1", _name ] );
};
missionnamespace setvariable ["bis_fnc_saveInventory_data",_arsenalDataLocal];
[player,_arsenalNames] call bis_fnc_setrespawninventory;
Heres what i did.
open new notecard , copied and pasted the above.
_arsenalNames = [];
_arsenalDataLocal = [];
_arsenalData = profilenamespace getvariable ["bis_fnc_saveInventory_data",[]];
for "_i" from 0 to (count _arsenalData - 1) step 2 do {
_name = _arsenalData select _i;
_arsenalDataLocal = _arsenalDataLocal + [_name,_arsenalData select (_i + 1)];
_nul = _arsenalNames pushBack ( format[ "missionnamespace:%1", _name ] );
};
missionnamespace setvariable ["bis_fnc_saveInventory_data",_arsenalDataLocal];
[player,_arsenalNames] call bis_fnc_setrespawninventory;
saved as initplayerlocal.sqf
and put it in the following folder
C:\Users\name\Documents\Arma 3\mpmissions\tempload.Tanoa
then i went back into editor - opened the tempload - atributes - multiplayer-
ticked , sellect respawn loadout - ok
save
am I still missing something ?
Thank you again
Yes, again in the editor all looks good, player with the loadout i want. ( silencer and backpack )
when i run it - in the editor - play - play in multiplayer , or host a server its the same thing. yes there is the "loadout" on the respawn screen bottom left, BUT default gear and when i hit respawn , its the default loadout.
What files do I need?