Arma 3
Gamer3006 Oct 19, 2019 @ 10:57am
Why is the Save game button greyed out?
So I've been creating missions for personal use and up until now I've been able to export them to single player and play them like normal missions.

I can still do this however the save button is now greyed out for any new editor missions I create even after exporting them. Yes I have unlimited saves on and I checked that the mission allows saving but for some reason the button is greyed out?


This only happens with missions I create in the editor so I'm assuming its not a glitch and I'm just missing something although I've never seen this happen before with any missions I've created.
Last edited by Gamer3006; Oct 19, 2019 @ 10:58am
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Gunter Severloh Oct 19, 2019 @ 12:18pm 
Using any mods?
You can play your missions in the editor, you know that correct?
Gamer3006 Oct 19, 2019 @ 12:27pm 
Originally posted by Gunter Severloh:
Using any mods?
You can play your missions in the editor, you know that correct?

Yes I know. I had some mods installed in the past but unsubscribed from them before I started making this mission.

The thing is the mission works and can be played until completion but for some reason the save button can't be clicked.

Is it possible the mods didn't fully uninstall?
Gunter Severloh Oct 19, 2019 @ 12:34pm 
Mods uninstalled wont effect it, if the mission was built with mods and then the mods were removed and mission was updated to work without the mods then their might be an issue but otherwise it should be able to save.

What you can try is create a notepad doc, name it ---> init.sqf
open it and add the code:

enableSaving [true, true]; // saving enabled, does autosave

put the init.sqf in your mission folder.

Heres the wiki page for enablesaving
https://community.bistudio.com/wiki/enableSaving
Gamer3006 Oct 19, 2019 @ 12:35pm 
Originally posted by Gunter Severloh:
Mods uninstalled wont effect it, if the mission was built with mods and then the mods were removed and mission was updated to work without the mods then their might be an issue but otherwise it should be able to save.

What you can try is create a notepad doc, name it ---> init.sqf
open it and add the code:

enableSaving [true, true]; // saving enabled, does autosave

put the init.sqf in your mission folder.

Heres the wiki page for enablesaving
https://community.bistudio.com/wiki/enableSaving

I think I'll try that, maybe saving got disabled somehow.
Gamer3006 Oct 19, 2019 @ 12:50pm 
Originally posted by Gunter Severloh:
Mods uninstalled wont effect it, if the mission was built with mods and then the mods were removed and mission was updated to work without the mods then their might be an issue but otherwise it should be able to save.

What you can try is create a notepad doc, name it ---> init.sqf
open it and add the code:

enableSaving [true, true]; // saving enabled, does autosave

put the init.sqf in your mission folder.

Heres the wiki page for enablesaving
https://community.bistudio.com/wiki/enableSaving


Unfortunately that doesn't seem to have worked. Although I launched the editor again and am able to save in any other scenarios. Very strange.
Gunter Severloh Oct 19, 2019 @ 1:24pm 
Another option is to setup teamswitch in your missions you'll need to place multiple units down and make them all playable, what i mainly do for all mine.
Mission i built a while back that has teamswitch in it but limited to 4 only to give you an idea.
https://steamcommunity.com/sharedfiles/filedetails/?id=1730884712
Gamer3006 Oct 19, 2019 @ 1:40pm 
Originally posted by Gunter Severloh:
Another option is to setup teamswitch in your missions you'll need to place multiple units down and make them all playable, what i mainly do for all mine.
Mission i built a while back that has teamswitch in it but limited to 4 only to give you an idea.
https://steamcommunity.com/sharedfiles/filedetails/?id=1730884712


Looks interesting I think I'll check it out, as for my saving problem I think I'll just set up some checkpoints and leave it at that.
Gunter Severloh Oct 19, 2019 @ 1:49pm 
Cool glad you got it figured out.
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Date Posted: Oct 19, 2019 @ 10:57am
Posts: 8