Arma 3
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Combiner Sep 28, 2013 @ 8:52pm
Laser guided artillery?
When using the Guided rounds in an M4 Scorcher, how do I make them hit where a laser designator is pointing?
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fight9 Sep 28, 2013 @ 8:55pm 
Use the map to call the laser guided artillery in the general area you want it to land. I don't know the exact distance you can call it from the target, but it shouldn't be too bad. Then turn the laser on and point it where you want the round to go. It works best when tracking a slow moving vehicle or patrol. I like using the darter to paint the target after calling the artillery.
RyBo Sep 29, 2013 @ 1:00am 
Originally posted by Combiner:
When using the Guided rounds in an M4 Scorcher, how do I make them hit where a laser designator is pointing?

If your using AI artillery do this:

Originally posted by fight9:
Use the map to call the laser guided artillery in the general area you want it to land. I don't know the exact distance you can call it from the target, but it shouldn't be too bad. Then turn the laser on and point it where you want the round to go. It works best when tracking a slow moving vehicle or patrol. I like using the darter to paint the target after calling the artillery.

If your using a player driven Artillery do this:

Open your map and double click on the map to place a basic map marker were you would like the laser guided round to land. Then turn the laser on and mark/paint the target. The player at the artillery changes his rounds to Laser Guided then clicks on your map waypoint on his Artillery Computer map. He clicks fire. The round flys to your position. Once its around 500m it locks onto the laser and seaks its target. The main goal is to have the player Artillery Gunner drop his round as close to your target as possible.

Your basicaly doing a standard mortar target but know you are using a laser for dead hits vs a 100-500m spread around your target based on range..
Last edited by RyBo; Sep 29, 2013 @ 1:02am
Bryan Sep 29, 2013 @ 1:28am 
I just checked with the artillery computer on the scorcher, the minimum range for the laser guided shell is 826 metres, with a maximum range of 66903 metres. If I'm not mistaken you should be able to simply send the artillery shot to the location the shot was requested from, and the shell should start looking for the laser about 12 seconds before it should impact.

A way to test this is to go to the editor, place a scorcher tank where you can at the least acces the gunner seat and the artillery computer. then place an asset on the battlefield with target designating capabalities ( par example: the JTAC soldier under the men ( recon ) tab is equiped with a laser designator. some of the vehicles like the unmanned quadrocopter, Greyhawk UAV, and SDV mini submarine are also coming with designator equipment but you may find these a little more unwieldy to operate ). Once you have made your choice, go in to his unit menu and tag him ( or the appropiate role as with par example the SDV ) as "playable"

The next step is to test the mission. Acces the artillery computer on the scorcher, load in the appropiate ammo, give the coordinates where you want the strike to happen, and shoot. You may need to leave the artillery computer for the next step to work. Press the teamswitch button ( default: "U", note that teamswitch shouldn't be taken litterally, you can select a different soldier on the same team as well) and select the soldier or role you assigned with the designating capacities. Properly operate the equipment ( the actual laser may be visibile with nightvision or thermal FLIR vision equipment, and a warning that looks like well, a laser beam should be active on top of the equipment HUD ) and observe if the artillery strikes properly.

Note that in Arma 2 I believe there was a bug, if the target was was lased relatively early in the procces, the shell would lock on to early and plot a direct course. this didn't allow the shell to achieve proper elevation and since the shell is not innatly propelled, fall short of the target. I am not aware if this bug is present in arma 3.
Combiner Sep 29, 2013 @ 5:35pm 
Alright, thanks for the replies. I'll try this in a bit. Just to be sure, does this work with any laser designator? Gonna try it with the quadrotor's designator.
fight9 Sep 29, 2013 @ 6:27pm 
I believe so.
Nah, it's [still] broken.
Banditoz May 29, 2017 @ 10:29am 
Did you really bump a 3.5 yr old post?
Combiner May 29, 2017 @ 12:48pm 
sometimes my arms bend back and the birds are always singing a pretty song
Kreu Feb 25, 2018 @ 8:23am 
Still broken?
Banditoz Feb 25, 2018 @ 8:33am 
Now you bumped a 9 month old post. Why don't you make a scenario and try it out?
Combiner Feb 25, 2018 @ 1:40pm 
You walk on mountains and hold a century in your hand; a beam of wind never large enough for your lineage
Kreu Feb 26, 2018 @ 7:27am 
I tried it in a scenario and couldn't make it work. If the topic is still up to date, i don't see a problem in bumping it.
Last edited by Kreu; Feb 26, 2018 @ 7:36am
MarkoCRO Mar 20, 2019 @ 8:11am 
yes broken
Banditoz Mar 20, 2019 @ 8:16pm 
I think someone is holding a vendetta against me so they go around and bump 1yr+ old posts just to spite me
Combiner Mar 20, 2019 @ 10:26pm 
Same.
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Date Posted: Sep 28, 2013 @ 8:52pm
Posts: 26