Arma 3
ARMA 3 for new players (You have been Warned)
This is for NEW PLAYERS... not Arma 1-3 junkies who have mastered the game over the course of YEARS

ARMA 3... a realistic battlefield game. The realistic part is, well, pushing it.

ARMA 3 for new players is much like ARMA 1 and ARMA 2 was for new players. Not exactly fun. While the game holds some merit:

Large open Sandbox
variety of weapons and vehicles
and a few realistic battlefield encounters

What it lacks, or shall we say, what it needs work on is the same things I said about 1 and 2

The gameplay is overly complicated (NOW BEFORE YOU START TALKING)

When I shoot my rifles back here on earth, I know what I am shooting at. If you adjust the sites in this game, you can be spending a lot of time trying to dope the scope for other encounters wondering how far the site has been adjusted. This includes vehicles.

Reality vs Gameplay.

The M1 Abhrams Main Battle Tank has one of the most sophisticated targeting and firing system in play in modern warfare, yet in the future, the main battle tanks leave me wondering what the hell I am shooting at. Furthermore, when I dope my scope in the real world, I can use my mil dots to help me accurately fire at targets from further range. If I use the 2 buttons ( 2 buttons of HUNDREDS in use by this game) I leave myself trying to adjust every time I shoot at something. It is better in this game to fire, adjust, fire, adjust, fire adjust, oh he moved, fire adjust fire adjust, fire adjust.... and hope I don't get shot in the face by the computer AI from over 1000 yards with burst fire more accurate than anything I have seen any human player be able to do.

BUTTONS BUTTONS WHO GOT THE BUTTONS

I really don't need to say it... but DAMN... there are so many buttons in use by this game that if you adjust ANY OF THEM, you going to be spending hours adjusting everything else affected by your simple gameplay neccessities. If you are particular about what buttons you use to play games, ARMA 3 is not for you. Use their setup or forget about it. You can spend hours looking for the various buttons you want to change, and hours more changing options to other buttons that were previously used. Its an overly complicated way to do things. Realism, not a factor here folks. KEEP IN MIND, that sometimes even though you changed the buttons, IT CAN STILL BE USED BY PREVIOUS COMMANDS.

Driving Vehicles

THE BEST PART ABOUT ARMA 3... completely ruined by the Nintendo Super Mario Bros 3 form of control. Move forward, tap keys repeatedly to turn vehicle... use mouse and drive into things because the mouse sensitivity is way to low. "I GOT A TANK!! IMMA KILL STUFF!"... probably not. as soon as the NPC's see you from over 5 miles away, you get peppered with AT rounds before you can even spot them. Flying helicopters in this game makes me wish I was flying a 2D flat screen nintendo helicopter game. While they fixed certain aspects from Alpha, the overall experience is lackluster. Furthermore, GL flying a heli in multiplayer... as the positions are usually controlled by ther server admins. Better not crash or YOU'RE OUTTA THERE. The entire experience is complicated, the firing system is horrendous, the ammunition changes are retarded (so many buttons, yet unless I bind a key I have to use the legendart ARMA scroll menu. AKA a really stupid GUI)

Singleplayer

Ha... Ha.... HA.

Multiplayer

Your choices are

Sandbox - Run around alone with a pistol.... randomly find other players who shoot you (regardles of team) and take your ♥♥♥♥. Find a vehicle... drive around looking for people that you basically have to run over because none of them have weapons. Sandbox is literally... a WASTE OF TIME.

AI Battles - Die... get on helicopter... fly... maybe crash and die... get dropped off.... stand behind a rock listening to enemy soldiers shoot rounds all over your head... look out... die.... rinse repeat.

Team battles - Basically everyone sitting in a town shooting solo players as the run down a hill into the town



ARMA 3 is not for the faint of heart, and while the experienced players will tell you otherwise... expect the most legendary learning curve you can ever have in the gaming world. If you like instant action... ARMA 3 is not for you. If you like to talk on the Mic like you did in Iraq ("fire for effect" "roger" "MEDIC") and basically crouch and crawl for cover for 3 hours... ARMA 3 is the game for you.... you have been warned.
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"...expect the most legendary learning curve you can ever have in the gaming world."

ever played one of the DCS flight simulation games ? :) The Arma series is actually simple in comparison to true sim games, but if you are comming just from normal shooters it has of course a learning curve.

Just one example:

Kamov Ka-50 - engine cold start procedure

You guys are flying helicopters in Arma, watch the video and see what you actually need to know in a realistic simulation game, how to start the engines only and to prepare for a flight (Attack Helicopter Ka-50).

Watch the video:

https://www.youtube.com/watch?v=4ogYjUEGDdM&html5=1
Ultima modifica da oxmox; 28 set 2013, ore 14:35
Dwarden  [sviluppatore] 28 set 2013, ore 14:13 
someone hand him Xplane, DCS, IL-2, HIND, SBP and UT:Infiltration...

then we can talk about steep learning curve

anyway we will try improve (to which side - that's hidden between stars)
Ultima modifica da Dwarden; 28 set 2013, ore 14:13
It does have a lot of controls auch as prone, crouch (low med and high), standing (normal and high i think) leaning and leaning more left and right aswell as rolling left and right.

Thats just for stances and you never have enough buttons however having a mouse with at least
10 buttons helps a lot and makes things much more user friendly.
oh boy the trolling
Messaggio originale di oxmox:
"...expect the most legendary learning curve you can ever have in the gaming world."


you havent played eve online then the learning curve as you call it is a learning clif in that game lol
Wow... Well, if that ain't the tallest wall of text for saying 'I suck at this game', I don't know what is. :p
Messaggio originale di Ragequit Inc.:
Wow... Well, if that ain't the tallest wall of text for saying 'I suck at this game', I don't know what is. :p

teehee. Ya, I sure do suck at this game. But hey, I'll always have kids like you to support me when my chips are down.
A critical, yet comically correct assesment of the game as of now. Will you friend me?
Messaggio originale di BattlePanda:
It does have a lot of controls auch as prone, crouch (low med and high), standing (normal and high i think) leaning and leaning more left and right aswell as rolling left and right.

Thats just for stances and you never have enough buttons however having a mouse with at least
10 buttons helps a lot and makes things much more user friendly.

Ya... move forward and backwards and stuff...

Here is a link for a google search to the the ARMA 3 field guide... Moving forward and back and stuff takes 22 pages to explain... cause like the head leans and like the movement forwards and like backs and stuff are complicated.

https://www.google.com/#q=arma+3+field+guide
Messaggio originale di Dwarden:
someone hand him Xplane, DCS, IL-2, HIND, SBP and UT:Infiltration...

then we can talk about steep learning curve

anyway we will try improve (to which side - that's hidden between stars)

this made me laugh... comparing Flight sims with an open world tactical shooter. UT:Infiltration... wow... people still play that?

So, what your saying is that, because Flight Sims are more complicated, and your helicopters are easier to fly, that the overall gameplay for ARMA 3 is much easier?

Get on the horn with the boys down in advertising... change the genre of Arma 3 to "Open World Combat Simulator - Not as hard as a simulator"

Thanks for all the letters, Green name poster guy. To some thing - totally obscured by something else
Wo that's a long and drawn out whine. Just to get it over with your comment "legendary learning curve you can ever have in the gaming world" is laughable at best, if you have only ever played basic FPS's then I could understand where you are coming from but seriously the learning curve isn't bad, yeah there is a lot to take in but people pick things up pretty quickly and the only reason there is a lot to learn is because there are a lot of features in Arma that aren't in most other games of a similar nature. I strongly suggest you don't play Eve Online, DCS, AirlineSim or a number of other games / simulators if you think Arma has a steep learning curve.

Singleplayer, there is basic content with a lot more incoming from both BIS and the player community.

Multiplayer, there are multiple game modes and more will come in time. Life, Wasteland, Insurgency, Invade & Annex, Domination, TvT and a whole bunch more all offering varied gameplay.

I'd comment on the rest of your post but it would be pointless, I am sure the new players can see for themselves in-game.
Messaggio originale di Ridgeback:
Wo that's a long and drawn out whine. Just to get it over with your comment "legendary learning curve you can ever have in the gaming world" is laughable at best, if you have only ever played basic FPS's then I could understand where you are coming from but seriously the learning curve isn't bad, yeah there is a lot to take in but people pick things up pretty quickly and the only reason there is a lot to learn is because there are a lot of features in Arma that aren't in most other games of a similar nature. I strongly suggest you don't play Eve Online, DCS, AirlineSim or a number of other games / simulators if you think Arma has a steep learning curve.

Singleplayer, there is basic content with a lot more incoming from both BIS and the player community.

Multiplayer, there are multiple game modes and more will come in time. Life, Wasteland, Insurgency, Invade & Annex, Domination, TvT and a whole bunch more all offering varied gameplay.

I'd comment on the rest of your post but it would be pointless, I am sure the new players can see for themselves in-game.

Totally
Messaggio originale di Septik Aydz:
Messaggio originale di Ragequit Inc.:
Wow... Well, if that ain't the tallest wall of text for saying 'I suck at this game', I don't know what is. :p

teehee. Ya, I sure do suck at this game. But hey, I'll always have kids like you to support me when my chips are down.

'Kids like me'.. Copy that. I think I'm now qualified to say; "hurr derp, herpty derp, hurrr.. Nurpt". Get lost, troll.
This was a fairly accurate description of the game. He talked about where the game shines and where it sputters. This is not a game for the faint of heart. This is a game, much like an RPG, that takes dedication and hard work to enjoy. When Arma shines, its the brightest thing on the market. That is until you buy it and play it for the first time. There should be a warning on the store page about how hard this game is to start playing.

I would be surprised if new players can even get a kill in thier first day or even week. They will expect it to be like other games where you pop out of cover, fire a burst at a guy, and thats that. The number one hardest thing to learn about Arma is spotting enemies. It takes weeks before you can spot an enemy at 300 meters before he spots you. That brings me to the biggest difference between Arma and other popular shooters, engagement distances. In most cases, a 100 meter engagement is a rather short - length wise - firefight. Where as in COD or BF, a 100 meter sniper shot is the longest thing you see. However, with the addition of Altis and the larger cities, CQB engagements are becoming much more common. Which is a good thing becuase only a few maps in Arma 2 offered that.

The second hardest thing to learn in this game is patience. People want to start the game, run accross the battlefield and be in a fire fight within 3 minutes. Arma does work that way. A lot of these "I hate Arma" posts, people explain how this exact behavior is not working for them. They talk about how much the game consists of spawning, running for 10 minutes, and then dying. Well of course thats how the game is playing for you. Thats how the game is designed. If you run out in the middle of a battlefield, you will get shot. You have to learn to take is slow. Your team (SP or MP) should be holding fire here. Once you spot and enemy, you hit the dirt immediately. You assess the situation: number of targets, distance, cover available to you and the enemy, and who has the advantage and disadvantage. Assuming you have you have not been spotted (because you were taking it slow and not sprinting across the battlefield), you decide if you want to move positions or enage from there. Your team should be finding a good covered advantage point to start engaging from. If that means slowly crawling (or crouching while in cover) 200 meters to an elevated point, then thats what you do. You keep an eye on enemy movement while putting your team into a place where it will be safe. A place where you can fire from above (always prefered), where you will have cover, and having a place you can retreat to if thing get too hairy (which will often happen). People do not want to do all this to start an engagement. They want to run out into the middle of the battlefield will blue face paint, screaming bloody murder while blind firing at the enemy. You will die a quick death doing this.

The third thing people have a hard time learning is teamplay. Most people are use to jumping onto a server, sprint to a vehicle, and racing off to the battlefield to do their own thing. In organized servers, this will get you kicked. Then people will come onto these forums complaining how an unfair admin kicked them for taking a Hunter and that they now hate this game. In actuallity, you just joined a server in the middle of the team briefing, where they planned to take said Hunter 3 KM down the road to engage the enemy. You just ruined thier planned insertion to the battlefield because you wanted to do your own thing. Of course you didnt know any of this because you didnt take the time to join the groups teamspeak. Teamplay is one of the most important things about playing outside of the free for all and Wasteland servers. If you dont work as a group, then yes, you will run 3 KM and then die because you ran to a town with 40 enemies. You left the team behind; your support, your cover, and your life line. You got kicked because you just alerted the whole town to the invasion and now they are all sitting at the front gates with ATs waiting.

This is not all people "have to learn to play" Arma, but its a start. Sorry for the block of text. Next I will talk about all the stupid name calling in the forums. I will save this for another post howerver.
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Data di pubblicazione: 28 set 2013, ore 13:56
Messaggi: 19