Arma 3
Getting hands on VBS 3
So is it possible to use VBS 3 addons in Arma 3? Also how veasible will it be to get VBS 3 with out trying to get a torrent file? A legit copy is what I am looking for with out the inflaited unrealitic price tag or a FFL.
Ultima modifica da kinsey_cj; 28 set 2013, ore 13:04
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If you like a good vehicle sim, get Steel Beasts Pro PE 3.0. Best vehicle simulation at the moment, every button/feature exist like in the real world.

http://www.steelbeasts.com/

I hope DCS will release a tank sim game, that would be cool.

Never tried VBS3, but the Infantry simulation part in Arma 3 is definately lacking. They are rather supermens than soldiers with their current possible carry weight.
Ultima modifica da oxmox; 28 set 2013, ore 13:11
I am looking for a training simulator which VBS3 is the Arma 3 engine.

http://products.bisimulations.com/press-releases/tuesday-july-16-2013-2152/bisim-deliver-vbs3-us-army

This is used by the US Army for training. Other countries as well.
One could assume that if you're looking for a 'legit copy' of VBS, it will have the same 'legit' price tag.
About $500 then or so but they also have one thats $3000
Maybe a $500 one though I would actually pay that.
I just want a legit supported copy.
Frankly, VBS3 looks like it's on the Real Virtuality 3 engine (same as VBS2 2.0) but with a revised UI...
Real Virtuality 1

Operation Flashpoint: Cold War Crisis (PC): 1.00 - 1.46
Operation Flashpoint: Resistance (PC): 1.75 - 1.96
ARMA: Cold War Assault (re-release of Cold War Crisis and Resistance)
VBS1 (PC): 1.75 - 1.99

Real Virtuality 2

Operation Flashpoint: Elite (Xbox): 2.85
ArmA: Armed Assault / ArmA: Combat Operations (PC): 5089 - 5151 - 5163
VBS2 (PC): 1.0 - 1.6

Real Virtuality 3

ARMA 2 (PC)
ARMA 2: Operation Arrowhead (PC)
Take On Helicopters (PC)
Iron Front: Liberation 1944 (PC)
VBS2 v2.0
DayZ Standalone (PC, 2013) Modified Engine

Real Virtuality 4

ARMA 3 (PC, 2013)


So you might be right??? I would think once VBS3 is out which it's not yet out that it will be using RV 4+
Ultima modifica da kinsey_cj; 28 set 2013, ore 13:57
Dwarden  [sviluppatore] 28 set 2013, ore 14:00 
you can't interchange addons, licenses don't allow that ...
totally different products for opposite markets (entertaintment vs serious simulator)
from two completely separated companies
(the only similarity ends with name,logo and mutual past)
only by pure luck some of the staff knows each other
and engine is 'similar' yet own branch ...
the sooner people realize that BISIM is some separated company unrelated to BI
the better

Ultima modifica da Dwarden; 28 set 2013, ore 14:01
It would be nice but looking at the website some addons cost $3000. lol I don't think that will work. I was aware these are two seperate companies. It's sort of lame though to think playing a game or sim can prepare a soldier for real life combat. However it is a cheap way to train on how to use equipment so I guess in that aspect it might be a good and cost effective training tool.
Dwarden  [sviluppatore] 28 set 2013, ore 14:42 
actually it can prepare him for the situations he will become in ...
not to mention simulator can be used for getting familiar with 'area' of operations w/o need to have 3D model or panoramatic photos etc ...

ask these soliders from Iraq and Afghanistan who used it to 'memorize' landmarks and objects around theirs upcoming patrol routes ...

ofcourse simulators can't replace real world training ...
they just part of the process to improve it
It's sort of lame though to think playing a game or sim can prepare a soldier for real life combat.
Having previously worked with courseware and milsims (including VBS2) in a tactics school, you'd be surprised at the kind of things simulators can help with. It's not like they're using these sims to learn how to fly or properly aim a gun (even when hooked up to a LaserShot[lasershot.com] or similar system); it's more about the thought process. Minds should be trained just as much as the body.
Ultima modifica da cryrid; 28 set 2013, ore 18:49
Messaggio originale di Dwarden:
you can't interchange addons, licenses don't allow that ...
totally different products for opposite markets (entertaintment vs serious simulator)
from two completely separated companies
(the only similarity ends with name,logo and mutual past)
only by pure luck some of the staff knows each other
and engine is 'similar' yet own branch ...
the sooner people realize that BISIM is some separated company unrelated to BI
the better

Why are them using A3's engine then, is there a partnership basis or?

No, wait, almost everything they're using is from Arma.
Ultima modifica da Kurtovicz; 28 set 2013, ore 15:26
It seems to be a modified version of RV 4 thats being used in VBS3. I am sure they are just deving the engine into what they call and own as VBS 3
Dwarden  [sviluppatore] 29 set 2013, ore 4:52 
Messaggio originale di Buli:
Why are them using A3's engine then, is there a partnership basis or?
No, wait, almost everything they're using is from Arma.

maybe BISIM has licensed the Real Virtuality engine for use in serious games (simulators)?
ask them ... it's decision of BISIM

i work for BI not for BISIM ... so i can't speak for BISIM

for the confused people

BI = http://www.bistudio.com

BISIM = http://www.bisimulations.com

two different companies,
where one in past started as subsidinary of the other, separated later for many reason ...

Bohemia Interactive Australia (BIA) is a spinoff studio and was formed by BI and David Lagettie, where the joint development of a special military training simulation program, VBS1, began in December 2001. After thorough testing and field use (in cooperation with United States Marine Corps), VBS1 was made available in the fall of 2002 for qualified government clients and military organizations. On May 21, 2004, VBS1 underwent limited public distribution. On August 14, 2004 it was released for North America; distribution was handled by Coalescent Technologies. In 2008 most of development operations were moved to Prague, Czech Republic under newly formed Bohemia Interactive Simulations. Subsequently BIA was integrated as Asia-Pacific arm of Bohemia Interactive Simulations
Ultima modifica da Dwarden; 29 set 2013, ore 4:56
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Data di pubblicazione: 28 set 2013, ore 13:01
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