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报告翻译问题
But your bench is not valid because you dont have a web where a non-customer of the game can't see the real bench...
/ironic
1. There is no official benchmarking way to arma.
2. They should least share the benchmarking map, so users could repeat the tests by them selves.
3. You can get every game lag and crack if you put numerous and numerous objects and units to map. We can't really know if the map they tested was ridiculous and didn't resemble real game situation at all. Check again point 2.
Well done you have win a gift from the "premium companies". Dont waste your time and get your reward!!!...
/sarcasm
What the hell is your problem? Did I insult your family? What are you even trying to say. None of that made any sense whatsoever.
You don't need an official benchmark to test a game. You do multiple runthroughs of whatever it is you are doing and grab the average frames from there.
The point is to test the computer to the point where it is stressed out because you want the ideal framerate during those situations right?
Actually i have a youtube channel and a few arma3 videos both machinimas and gameplay videos so i would count that as a benchmark in my own right. You can visually see the smoothness of gameplay and this is even in intense fire fights.
To be fair you can find Crysis 3 videos on youtube with a GTX 460 on Ultra settings and it'll look smooth when in fact actually playing it is far from smooth.
Not saying this is you but I'm just giving an example. You are also using two Titans and I'd imagine this game makes good use of SLI/Crossfire.
Also running from an ssd actually helps an awful lot in my experience as wel as ram disks (i have only seen videos) especially will load times etc. Obviously it wont help with fps if textures are been pushed around with the gpu but if they are being pulled directly from the hard drive to the gpu then thats when an ssd can really help.
So everybody can say anything if they just put numbers on website and don't tell in which situation they got them?
Its down to basic research principles. If people can't mimic/repeat your tests, they are invalid.
For. ex I could say that BF3 runs like ♥♥♥♥. But I won't tell to the public that I made my own map, which is big as Altis and has thousands and thousands of units, action & explosions going on.
That is why it would great to have official benchmark so all people could test with same requirements. Or least that site could share the testmap.
No, you let people know what level you used, run whatever section you're running a couple of times and post your minimum, average, and maximum framerate.
And by the way, I don't know if you translated the site and actually read it but:
"For our benchmark scene, we choose this time an airfield on the main island Altis far more challenging. There are some NPCs running around, planes and helicopters flying past us..."
It goes on and on so you did not actually look through the article with a translator. That would have really helped before you accused them of all that.
They've been doing this for years they know what they're doing and they have no reason to be dishonest.
Damn, is this becoming a trend? High end games not utilizing SLI/Crossfire? Company of Heroes 2, Rome 2, now ARMA 3. I hope they get some patches and profiles out so you can use both Titans bud.
Are you guys really testing the FPS with Arma 3 or do you play with certain player made modifications i.e. Wasteland, Life-servers (rpg) or CTI.
SLI/Crossfire computers are such a small portion of the market and it's so expensive to cater to them that most devs couldn't really give a damn if it utilizes both of your GPUs.
From what little I played so far the general FPS I am getting is around 20ish never anything over 30, maybe 32-33 max with fraps off.
i7 4770k, single GTX 780, samsung 840 pro.
-nosplash -cpucount=4 -exthreads=7 -nofilepatching -nopause -maxmem=2047 -maxvram=2047
i get 80 fps now with maxed out settings and view distance at 3800
hope this helps
It's 2013 and the vast majority of devs cater to SLI and Crossfire. You're telling me that multi platform devs that release console ports are able to cater to SLI/Crossfire users but developers that make PC exclusives can't?