Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
Hope you are not talking to me. I made no reference to a "fly by wire" jet. We were alking about the helecopers in this sim. I made a point about how inducing yaw at high speeds would be more difficult like in a regular aircraft. It creates drag and requires more force to create the yaw. Aerodynamically speaking my point is completely valid. The higher the chopper's forward speed the harder it will become to yaw. Its just drag. The only way to compensate is through power and the added drag will slow you down. If I were you I'd reconsider trying to correct someone who's probably logged many more hours in actual aircraft than you.
Anyone driven a boat at high speed and tried to turn fast? Same principle. You can't. DRAG. Your yaw will be less responsive the faster you go.
Ermey: I think Imaboss was talking to the OP, not you.
However also keep in mind that in Arma 3, the way helicopters behave when using mouse+keyboard to control them is different from how they behave when mapping the controls to analog axes on a real joystick. When you use the keyboard to adjust the collective, it tries to keep your height when you stop pressing those keys as you tilt forward and back with the mouse or keys. As you tilt forward, the collective automatically increases without you having to press Q (or whatever key you have it bound to) giving you forward momentum. Almost like a half auto hover.
With an analog collective, the lift stays constant relative to the position of the slider/throttle on your joystick, rather than your altitude. So as you tilt forward, you have to increase the collective so the extra lift will propel you forward without making you dive into the ground. More like a real helicopter. I would expect the tail rotor to be similarly busted using only a mouse or keys.
What makes Take On Helicopters more realistic is how you can push the main rotor too hard by maxing out the collective at low speeds, or how you can choose to have to manage trim, or how increasing or decreasing the collective requires you to adjust the change in counter rotation with the pedals.
That being said i think the choppers are mostly fine the way they are.