Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Chernarus = 180km²
Altis = 270km²
Stratis = 20km²
Look at this:
http://blog.moricky.com/post/59384853947/game-maps#.UhtE3D-NBYA
♥♥♥♥♥♥♥♥♥...I thought Stratis was a huge map...
Look at the airport on google, then compare on the Atlis map - ♥♥♥♥..they modeled it 1 to 1. These guys have rocked my world
I have noticed that, when it is not modelling something of millitary signifigance the ARMA universe map stays pretty true to real life.
Dev build is getting the rest of the sandbox content (tanks, artillery, static, etc.) next week, they say hopefully September 4th. Models and their coding take almost as much size as a map, so I'd say probably 4+ gigs.
And now, Tanoa = 100km²