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But the make AI react correctly in a game as big as ArmA is much harder than a more "linear" game like COD or BF, where the "cover" is pre-set and the levels are tiny by comparison. I still enjoy BF sometimes, because it's chaotic and cinimatic - but ArmA takes the cake for being the best strategic shooter.
Also they tend to remain in formation more instead of breaking it to find cover. (Well they did in arma 2 anyway)
Also, remember that the AI doens't think is just a series of "IF" commands. So it tries to choose one that is more accurate to the situation.
Exemple:
Infantry:
MK20 = FN F2000 [500m, Burst(Semi) and Single fire].
AK-47 [400 meters, semi-auto, 300 meters, full auto].
M4 [500 m for a point target and 600 m for an area target].
Marksman:
M14 [460 m, 800+ m (with optics)].
Mk.14 EBR [500 m, 800+ m (with optics)].
Sniper:
H&K PSG1 [1000m]
L96A1 (AWP) [800m]
So, 500m is still in medium range, try aiming from 1000+ meters.
Also you can use Zeus AI (A3 version). For SP Install required, for MP is server sided.
http://forums.bistudio.com/showthread.php?152393-zeu_ServerSkill-%28Serverside-AI-skill-setting-addo