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Thanks for the reply. I meant to say game modes not mods. How often can you join into a random server or lobby with a mic and have other people in there who know how to use team work to their advantage? Like in CS I can also find at least someone I can work together with even though we are complete strangers.
It's might also be hard to randomly fiind a group on a pub server that will communicate/work together. There are a few pub servers that do require teamwork and no BS, and have active moderators, but the majority of good coopertive play is on private servers. Search around for a clan/group that has the play style you're looking for and you'll probably find one
Multiplayer is fantastic, there are still some gliches but nothing impossible to play with.
Also, is recomended that you do some of the show cases before joining the MP game it will teach you a little how the game works, also you can always acess the soldier manual by the game menu (also during SP and MP modes).
Notice how I say "missions" -- the series' roots and a noticeable portion of the MP scene were in online co-op, although "offline" LAN multiplayer was an option too and DayZ has made the "versus" multiplayer more famous. Also, there's no official servers, it's all "whoever wants to host", though dedicated servers are much more the norm in the franchise's history than matchmaking-like "player host".
As far as mission examples, what I tend to see in Invade & Annex (co-op) is: people pick a starting/default class (this one somewhat matters as only the Medic class can revive) and spawn in at base, they pile into any available helos at base, then the pilot picks them up and takes them to the vicinity of the objective area, whether primary (kill all enemies within the indicated circle on the map) or secondary (satchel-charge the radio tower within that circle to unlock the Personal UAV ability for all players, if the Mortar Team spawns on the map and are left alone, they'll start trying to rain mortar bombs onto players and killing them will stop the mortar fire). No time limit and I don't know if there's a "number of primary objectives taken (read: areas cleared of enemies) threshold" that causes the mission to end upon reaching.
https://www.youtube.com/watch?v=ZII8v-NwXFY&hd=1
This video is another (much longer) overlook of Invade & Annex, but several minutes of it is taken up explaining the Virtual Ammobox System (VAS), a user-made script used in I&A but which can be used in other missions as well such as any that you might make. Not all missions have this and not all missions even give you "gear customizing" crates at spawn though... some don't even have respawn! (The last being "once you're down, you're down until the mission/session ends.")[forums.bistudio.com]