Arma 3
ArmA 3 Lacking Weapons... *Not Flaming*
ARMA 3 WEAPON LIST

1 Handguns

1.1 Walther P99
1.2 MP-443 Grach
1.3 "ACP-C2"
1.4 FN FNP-45
1.5 Chiappa Rhino 60DS

2 Submachine guns

2.1 TDI Vector
2.2 CZ Scorpion Evo 3 A1
2.3 ST Kinetics CPW

3 Assault Rifles

3.1 "MX 6.5mm"
3.2 DIO KH2002 Sama
3.3 FN F2000 Tactical
3.4 IMI Tavor TAR-21
3.5 Kel-Tec RFB Carbine

4 Sniper Rifles

4.1 Mark 14 Mod 0 Enhanced Battle Rifle
4.2 CheyTac M200
4.3 Gepard GM6 Lynx
4.4 Izhmash VS-121

5 Machine Guns

5.1 Knight's Armament Company Light Machine Gun
5.2 IMI Negev

6 Launchers

6.1 Metal Storm 3GL
6.2 EGLM
6.3 NLAW
6.4 RPG-32
6.5 Rafael Mini-Spike

7 Mounted Weapons

7.1 Browning M2 Heavy Barrel
7.2 Heckler & Koch GMG
7.3 XM312
7.4 XM307
7.5 Dillon Aero M134 Minigun
7.6 General Dynamics XM301
7.7 General Dynamics GAU-19/A
7.8 ZVI Plamen PL-20 2x20mm gun pod

8 Cut Weapons

8.1 Benelli M4 Super 90
8.2 Kel-Tec KSG
8.3 Heckler & Koch XM25
8.4 General Dynamics GAU-22/A


ARMA 2 WEAPON LIST

Pistols

Colt M1911A1, Beretta M9, Beretta M9 SD, Makarov PM, Makarov SD

Assault Rifles

AK-107, AK-107 GP25, AK-107 GP25 PSO, AK-107 PSO, AK-74, AK-74 GP25, AKS-74 Kobra, AKS-74U, AKS-74UN Kobra, AKM, AKS, M16A2, M16A2 M203, M16A4, M16A4 RCO, M16A4 M203, M16A4 M203 RCO, M4A1, M4A1 QDS, M4A1 QDS CAMO, M4A1 M203 RCO, M4A1 CCO, M4A1 M203 Holo, M4A1 M203 Holo SD, M4A1 M203 SOPMOD SD CAMO, G36, G36C, G36C SD, G36K, XM8, XM8 M320, XM8 Marksman, XM8 Compact, XM8 SAW

Machine Guns

M240, M249 SAW, Mk48 Mod 0, PKM, RPK-74

Sniper Rifles

CZ 550, DMR, KSVK, M107, M24, Mk12 SPR, SVD Dragunov

Special Purpose Weapons

MP5, MP5SD6, PP-19 Bizon, VSS Vintorez

Shotguns

Benelli M1014, Saiga 12K

AT/AA Launchers

FGM-148 Javelin, FIM-92F Stinger, Igla 9K38, M136, RPG-7V, RPG-18 Mukha, SMAW, Strela-2 9K32

Mounted Weapons

AGS-30, DShKM, Kord, Browning M2, MK-19, ZU-23

Static Launchers

Igla AA Pod, AT-9K115 Metis-M, Stinger AA Pod, SPG-9, TOW

Artillery

Podnos 2B14, M252 Mortar, D-30 Howitzer, M119-A1 Howitzer



Summary: I feel like there isn't enough to shoot in ArmA 3, I wish it actually had the standard us\ru rifles. Given they are fundamentally the most respected and most important weapons needed here. So far, there has not truly been a mod to give all of the stuff we're missing back to ArmA 3. Here is my point for being angry about A3, I just want more to use elsewise the game is simply straight up boring. This also goes with the aircraft, and missing humvees + UAZ or Vodniks.
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Visar 91-101 av 101 kommentarer
Jonboy 26 okt, 2013 @ 5:50 
This is quite an amusing debate and one typically found in a 9th grade playground. From what I can decipher from all the drivel, is essentially a units or armies ability to function autonomosuly when the chain of command breaks down or is absent.

Some forces are designed from the bottom up. They can make a cohesive force without formal strcuture. The Mongol army was famous for this. It allowed them to take the initiaitve and not rely on a convuleted chain of command.

Other armies , most noteably the German and British perform very badly when there are no officers or defined orders. So in part its a question of culture, tradition and doctrine within that military system.
Senast ändrad av Jonboy; 26 okt, 2013 @ 6:13
Hiphastis 26 okt, 2013 @ 6:19 
wow.... funny thread. ^_^
Ninzus 26 okt, 2013 @ 6:51 
Ursprungligen skrivet av Theo Hardmeier:
Its the skill of the tank crew that counts unless the tank is a very old model.
Just because one tank has slightly better this or slightly worse that means nothing.

Until I see a video of a bunch of modern tanks having a shoot off neither is better that the other.

^ this

when the crew doesn'T know their machine and how it works, they can be defeated by some untrained peasant that knows how to point an RPG in the right direction.
AndyCCY 26 okt, 2013 @ 7:40 
Arma 4 a remake of Arma 2
Ninzus 26 okt, 2013 @ 10:58 
Ursprungligen skrivet av AndyCCY:
Arma 4 a remake of Arma 2

then the reaction would be "y u put in M4, erryone use M4, u lame"
Dwarden  [utvecklare] 26 okt, 2013 @ 14:27 
Theo Hardmeier 26 okt, 2013 @ 20:09 
That is actually interesting. Though ill stick to throwing grenades over walls and in buildings instead of shooting through them.
Spooky804 26 okt, 2013 @ 20:12 
Ursprungligen skrivet av The "coach":
Ursprungligen skrivet av Spooky804:
i was in the Army for 3 years i only ever had an M16 Jam on me 1 time in that period. Just sayin. if you take care of it the M16 is pretty reliable :NATO:

Dont lie like a fool now. Any sand in a M16 it jams. Get it wet, it jams. I know how well it jams ive used one myself. also if the M16 were that reliable every army in the world would be using it when the AK-47 and AK-94 seem to be popular choices.

Also if yours did not jam it means you cleaned it far too much as the army taught you to do, but when i weapon needs that much cleaning and still jams to sand and water, its unreliable.

http://www.liveleak.com/view?i=dc3_1331925091

That link is the M16 jaming under tests, not a pretty sight.
well like i said if you take care of it it is reliable, sure if you don't clean it it will jam. Again 3 years of Active Duty service i only ever Jammed once
Senast ändrad av Spooky804; 26 okt, 2013 @ 20:13
SquirrelzQL 27 okt, 2013 @ 21:33 
that is really cool dwarden, I honostly didn't see this in ArmA 3 I hope there is a link to this mod that shows the vectors. And I definately am siked to hear that there is going to be more weapons, variety is what makes simulators better :)

Also, the standard M16 they are using in that video is the oldest design. Anyone who still takes a vietnam era weapon and tries to compare it to a modernized kolashnikov is trolling. By now there are better versions of this M16 varient, and this video only shows the least effective. The only hard thing about unjamming a M16 is removing a stuck casing or an active round without chopping your finger off or shooting it off. The kolashnikov, I am sure if it had a jam that big thick hunk of metal slamming into your hand when retrieving a stuck casing couldn't feel to great. On the other hand, if the Russians in this video were trying to dis our US Standard Rifle... they probably also put a dry fire round in the magazine there to make it jam on purpose.
Senast ändrad av SquirrelzQL; 27 okt, 2013 @ 21:42
Dr.B.Banzai 27 okt, 2013 @ 22:26 
I love the bullet penetration system in game, since it allows real world descions, like picking the proper cover for incoming fire, hiding in that scape tin sided shack aint gonna stop much, and when you hear the hammering of HMG fire better grab some stonewall for cover.

I have used this aspect many times to deal with lurkers hiding in insufficent building cover..waiting for somebody to come in the door so they can shoot him...we just pour mg fire at prone level and look for the bloody mist.

Well done BI. :)
Santa Six 27 okt, 2013 @ 22:34 
Exactly, less time to make seperate model variants. More time to make different weapons. :^P
Ursprungligen skrivet av washu73:
Also A3 uses a new system with weapon attachments so they can be modified into all of their variants (and a whole pile of tacticlol configurations) , where as A2 has all the variants of a weapon as individual unmodifiable weapons.
Senast ändrad av Santa Six; 27 okt, 2013 @ 22:35
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Datum skrivet: 24 okt, 2013 @ 0:16
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