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If I had to venture a guess it's because the steam download platform works differently when it comes to beta builds, and the old system is now incompatible. I would like to see the old system return as it was way more convenient for both users and admins.
Right now I'm just sticking with DEV because I don't like swiching back and forth so often, but I dislike not being on stable because the server population is on there. It's probably a good idea to stick with stable server if you have finished missions/mods that work. You would only have to update every other month or so depending on the patch cycle instead of daily like with DEV.
then switch to the DEV branch, copy the Arma 3 folder to another one
problem solved now you can use both branches
The short answer is, no, you haven't solved anyone's problem by giving them an interim solution for something that should've been considered when the game was divided into the two branches. There was the forethought to do this with ArmA 2, and now you tell me I need to constantly mess with a work-around?
I'm sorry, but your typical BIS response of 'fixing it yourself,' generally results in a decline in product quality and produces an image most similar to Bethesda wherein the community expects any piece of work you put out to lack quality, produce bugs, and generally break more than what is fixed. So, tell me, should I expect BIS as a developer to fix the problem they've made, or to tell me I need to fix it myself? How do you think that affects your company's image?
second off i gave you way how solve if you need both or often switch ...
if that's not enough for you then i'm sorry
still prefer the old method, but hey, at least we got something :)
ye steamcmd is another solution how keep both ...
as long as the user knows how to use it (copy is simpler)
As a moderator of a server, I have an obligation to fulfill those duties on either server. Telling someone who has to deal with a team killer, hacker, or so forth, that I can't swap either to, or from the DEV branch without what usually amounts to a 900 mb variation between the two both sucks, and creates a less than positive image for the server and its caretakers. I am required, by my social obligations in this case, to do my best to keep our servers at their bests, and my personal bias towards either the DEV or REG branch shouldn't play in to that.
You listed off an application which, I guess as you're fairly unaware, isn't going to get high hits on google (hyperlinking, or linking in general, helps), and, more importantly, is a work-around for a dropped feature that was implemented quite solidly into ArmA 2. Whilst I believe one person agrees with you that it's possible that it's something that can be dealt with, I believe everyone here solidly agrees with the concept that having two installs, ready to play (practically) out of the box is a much better method than an interim solution - and it is a solution that was already implemented by BIS. What gives? Is it really too effort much to have a REG and Dev branch application on Steam?
But why should you use a lesser effective way?
The server for the "Beta" testing are nearly empty, (so generally fewer results) and you can't improve the NetCode, if you have only 3 players on the server.
Or is everything no matter because BIS is only doing what BIS wants?
Voting in the bugtracker ~ futile.
you can have both DEV and STABLE branch server,
downloaded and updated separately via STEAMcmd
same goes for the client ...
There was one player in the beta test. ONE. And even the name wasn't shown, because the function is deadly slow or bugged.
How can BI pull representative results out of that?
When you say, participate to the betatest or leave it, you are actually saying: We are anyway working on DayZ only and give a sh*t about your opinions.
There is a bug, when the player is next to a burning vehicle, windows starts to freeze and one can hardly end the ArmA3-process. F*cking windows is freezing.
There is a copilot-bug, that is a gamebreaker in every online mission.
You know, people become frustrated, because they don't see any effects in BI development anymore.
You recommend only ineffective methods instead return back to the better.
You act like a bureaucrat.
the beta system in A2: OA is no different to beta system used now in terms of player numbers ...
same complains about when major version changes like 1.62 vs 1.63 lol ...
yet contrary to A2: OA betas, we can now push also data changes and more often
if we need do tests on same build, thenwe already do ... hence 1.08 perfomance server binary test
http://steamcommunity.com/app/107410/discussions/0/648814213868664022/#c648816742618565217
so, you complain here about like 5 things at once completely difefrent things
either be constructive or just stop posting ...
In my honest opinion, your comments do more to damage BIS' image than help it, as I believe that poster illustrates in an exaggerated fashion. I do not see why you couldn't push data changes more often with a seperate version, nor have I seen a link to a tutorial to set up STABLE or the regular branch, or, whatever you're calling it, alongside the dev branch.
For various reasons, the developer branch may be more ideal, even if finicky, to certain players, such that they could even be completely disinterested in testing the developer branch, but are rather interested in seeing how any changes affect their 'normal' play, hence why the group I moderate for has a developer branch.
Most applications on Steam that run beta/dev builds do so with seperate applications and even installs. Perhaps, if it were easier for players to have access to both versions simultaneously without having to utilize a work around that you'll bring up but not link to, or explain, you might have a better turn out for those tests. Indeed, I might decide to, out of the kindness of my heart, participate in order to help you make a better game; however, whether or not I will is most certainly an issue that is up in the air.
Instead of a real answer or solution, I'm getting told to 'fix it yourself,' that doesn't say how, by someone who seems to think that this constructive posting and not passive aggressive behaviour. Some of us are adults here, and can handle simple answers like, "No," "I'll discuss it with my superiors," "We can't do that, but here's a link[lmgtfy.com]* to help you," and etc, are all things that I believe most people are well within the realm of understanding quite readily and aren't thoroughly aggravated as they would be by the idea of someone attempting to politely tell them off - after all, I seem like an ♥♥♥♥♥♥♥, don't I?
*If you actually clicked that, I suggest the second[www.inc.com] link.
there are at minimum 2 ways how keep concurrently both stable and dev branch on client
and the same applies to dedicated server
in fact, there are 3 ways for server
(performance binary and profiling binary dedicated server available as compatible with stable branch)
over 60 server admins already runs it and helping us with testing for several months
your comment about applications on steam which use betas behave differently
hardly, if they have branch system then they got exactly same behaviour
>Most applications on Steam that run beta/dev builds do so with seperate applications and even installs.
name some of the 'most' please so i can take look (and please not games already out for years)
note: old steam system of -beta and special commandline switches is obsolete by long shot
and not many developers uses now the old 'have another appID for beta' unless it's internal / own testing team(s) build ...
"it would be nicer to have new appID for Arma 3 Dev and use separate folder"
i'm atm. not truely sure it can be doable logistically (all the pipelines changes)