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翻訳の問題を報告
e.g. "you see an enemy soldier in 75 meters distance from you. You pick your gun/rifle (or whatever you carry). Now you see through your iron sight/ACOG/etc. You have to leave the mouse and press the NUM.+ key to zoom in! Then you can aim and shoot. During this time you 're spotted and possibly dead."
I guess I should invest on a console where things are simple. I don't have time to master the keyboard. I have other things in my life I have to master. I better master my job.
And to zoom in. hold down the right mouse button, makes you hold your breath aswell ;)
The game looks great, the physics are great but I just don't have time to figure out the controls. What pisses the ♥♥♥♥ out of me is that it will not overwrite existing keybinds with the ones you define. Very crude and idiotic. No ♥♥♥♥♥♥♥ way I am gonna hunt down what are the duplicate keybindings.
Like Gun said, I have other things to master, like my job.
And if the controls were easy you would play, what, 100 hours? Take the few hours and learn the game first. "do not have the time".. what? You have time to play, but no time to learn to play? That's just silly.
I have no problem with the controls being complex. I love sims but this is idiotic not overwriting a "file/setting" with the one that you one, sort to speak. And it wouldnt be a big of deal if it wasn't for the fact that there are so many keybindings.
You are essentially assigning two different or more values on the same variable !
Very illogical approach.
Having said that, this is a great FPS sim despite the stupidity behind assigning keybindings
It just takes practice. And to practice you have to play. If you give up because the keys are hard to remember, then you will never learn them. Did you learn all the actions of your OS right away and remember them all? No. It took time and now its easy for you.
You don't even have to reassign any keys. I have only changed 1 key in all of my hours on Arma. It not that hard to learn. Don't make it a bigger problem than it needs to be.
Furthermore, Arma let's you set as many keys (or key combos) as you want to one action. Not very many other games let you do that. I've seen maybe 3 keys max for one thing in other games.
Hold down the right mouse button???? Never thought that. Thanks, for the help. Now let me try it.
It's really hard as a game overall. But looks and feels great. I love the bullet trails and the dust that generates when hitting the gravel. There's also bullet drop due to friction with different materials.
You don't fight against the keyboard. Neither against bad lighting (dark environments). Neither blurry screens (like when you 're injurred in ARMA III). Things that tire your eyes and your petience.
That's why game series (like CoD, Battlefield etc.) have so much success. And that's the reason why their artists are afraid to put too much innovations in their new releases.
I agree that you should not have to fight against controls, but:
Bad lighting can help or worsen your situation, e.g. it can conceal you well as you prepare to ambush a squad or it can conceal an HVT you are searching for in a village. This is the way it should function.
Injuries should have strong negative affects, it only makes sense. It also leads to far more immersive gameplay and interesting scenarios.
I don't understand the need of being immersive while being injured on the foot, your vision becomes blurry. That's illogical. I understand being slow, but blurry vision?
Then why buy an expensive HD monitor? An expensive graphics card that renders high resolution games? Since they try to trick us with Blurry effects that restrict our vision and add more "synthetic" difficulty (unreallistic actually).
Anyway this is my personal opinion. I have deactivated all the blur in the video settings. Motion blur etc. I don't want headaches anymore.
I don't support motion blur, and the injury blur is caused by bleeding; if your wounds are treated immediately, the blur is much less.
In the case of realism, IRL one's vision is darkened by excessive bleeding, this is exaggerated in Arma to account for the other effects IRL when shot, such as weakness and mental duress. This is complemented by other in game effects like lack of ability to run when shot in the legs, bad aim when shot in the arms and strong pain when shot in the core.