Arma 3
HaZZarD Jan 6, 2015 @ 7:10pm
Aiming crosshair and realism, yes or not ?
hey guys, like the title says, I would like to know your opinion about crosshair, do you think is realistic to keep it ?

In real life compared to games I think you can better feel where your weapon is aiming and crosshair may simulate this.. or not ?

In game you can't feel the weapon in your hands so maybe not having crosshair may be even harder than real life as you have just vision sense saying you where you aiming.


Now we playing with crosshair off but I was thinking if implementing it back, just wanted to know your opinion, would help in taking a decision

cheers

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Showing 1-9 of 9 comments
Spud Jan 6, 2015 @ 7:18pm 
Crosshairs suck, so do magical floating squad tags, 3rd person, mystical waypoint markers and any other artificial player aid. Unfortunately the vast majority of players aren't interested in realism, they want a fun and accessible gameplay experience and no scoping ain't easy with no crosshair to guide you.

Personally when I'm playing alone or in private group games i go expert mode but in public i go with whatever the server is running. Without crosshairs and such this game would die.

Sad but unavoidably true.
Last edited by Spud; Jan 6, 2015 @ 7:20pm
HaZZarD Jan 6, 2015 @ 8:02pm 
Ye I removed everything too, from WP's to third person, the only thing I had doubts about was crosshairs, which we don't use right now, I was thinking about this fact that in real life you feel the weapon in your hands and maybe even without aiming you know where your weapon is pointing.

But well I don't know, never shot a real weapon : )


Edit: I still have exagons on teammates, maybe I should remove them too ? uhm.. what's the exagon name in options ?
[LL] Major Neil Jan 6, 2015 @ 8:12pm 
Im kinda mixed. I wouldnt want to remove crossairs unless I had some sort of head tracking so I could aim better.
HaZZarD Jan 6, 2015 @ 8:41pm 
so... in the end ...

Crosshair = COD ♥♥♥♥♥♥♥ feature ?

DAMN.. glad we already playing with crosshair turned off then : P lol
Mast3rM1nd Jan 6, 2015 @ 8:41pm 
crosshair is for noobs, disable it
Minamir Jan 6, 2015 @ 8:43pm 
Originally posted by LL Major Neil:
Im kinda mixed. I wouldnt want to remove crossairs unless I had some sort of head tracking so I could aim better.

Head tracking doesn't directly improve aiming, you still do all of it with your mouse. Headtracking only affects in-game head movement, nothing else.

What's actually improved, is the "feel" of the game, the famous immersion, and the fact that you no longer need to hold ALT button and move mouse to look around, meaning you can both aim and look around at the same time - and this, indeed, can be some kind of an advantage. Especilly that in normal game you can't use the ALT freelook when aiming down the sights, while with head tracking it's doable.

You can make your own head tracking with a really low budget - just a fast framerate webcam and free software.
HaZZarD Jan 6, 2015 @ 8:45pm 
Originally posted by 16th VTFS Minamir:
Originally posted by LL Major Neil:
Im kinda mixed. I wouldnt want to remove crossairs unless I had some sort of head tracking so I could aim better.

Head tracking doesn't directly improve aiming, you still do all of it with your mouse. Headtracking only affects in-game head movement, nothing else.

What's actually improved, is the "feel" of the game, the famous immersion, and the fact that you no longer need to hold ALT button and move mouse to look around, meaning you can both aim and look around at the same time - and this, indeed, can be some kind of an advantage. Especilly that in normal game you can't use the ALT freelook when aiming down the sights, while with head tracking it's doable.

You can make your own head tracking with a really low budget - just a fast framerate webcam and free software.

what about Oculus Rift ? will that be better than head-tracking or just usless head ace like actual 3D googles ?
[LL] Major Neil Jan 6, 2015 @ 8:55pm 
Originally posted by HaZZarD:
Originally posted by 16th VTFS Minamir:

Head tracking doesn't directly improve aiming, you still do all of it with your mouse. Headtracking only affects in-game head movement, nothing else.

What's actually improved, is the "feel" of the game, the famous immersion, and the fact that you no longer need to hold ALT button and move mouse to look around, meaning you can both aim and look around at the same time - and this, indeed, can be some kind of an advantage. Especilly that in normal game you can't use the ALT freelook when aiming down the sights, while with head tracking it's doable.

You can make your own head tracking with a really low budget - just a fast framerate webcam and free software.

what about Oculus Rift ? will that be better than head-tracking or just usless head ace like actual 3D googles ?
... Did you eve nask that question?
Unless the facebook buyout SEVERELY ♥♥♥♥♥ it up, then no, it wont be ♥♥♥♥, it will be awesome and I will buy one as soon as the first public release happens.
Minamir Jan 6, 2015 @ 9:10pm 
Originally posted by HaZZarD:
what about Oculus Rift ? will that be better than head-tracking or just usless head ace like actual 3D googles ?


It's going to combine best aspects of both of them. 3D stereoscopic vision (not just cheap movie "throw something big at the audience" style) and built-in head tracking. Meaning you would really feel like you're in the game world. Right now they're working on getting best possible resolution and refresh rate.

Head ache really depends on person. I know people getting dizzy after couple minutes of basic head tracking, while I and my squad-mates can spend 2 hours in combat flight sim with that tracking on without major problems. Of course, having full 3D, no view of your own body and display right next to your eyes might strenghten that effect, but again it depends on person.
Last edited by Minamir; Jan 6, 2015 @ 9:11pm
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Date Posted: Jan 6, 2015 @ 7:10pm
Posts: 9