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The LD in this game series requires the teamplay and strategic planning and thus increases the reality.
ArmA was not balanced symmetrically in the past, not every faction gets the same advantage out of the LDs. Asymmetric warfare means even a single unarmed unit can destroy a heavy tank.
While the development of this game series, the LD was a AT-weapon and the battery was the "ammo" for it. (with this, the AI was also enabled).
So it can be that you can not pick up both, a LD (inventory slot for binocular) and a missile launcher.
Regardless of the Koth-mission it can be scripted differently in other missions.
The LD makes it necessary to have a battery in the inventory.
Artillery, guided bombs, drones and missiles can track selected targets, with the mod ability (and scripting) in ArmA are still more combinations possible (RPG?)
In the KotH-mission, the points be shared with all the players which were involved in the destruction of a target.
It should be possible to switch through the vision modes with the N-key and see the laser dot.
Possible errors:
You have picked up a LD from another player and
1. you can not use it because you have not the necessary level
2. common bug, the battery is missing after the respawn...
Google Translation from this english page to Romanian.[translate.google.com]
You won't see the target locking box, like when using a missile launcher, but other players will, you can even target buildings or groups of infantry this way. Also be aware that at night, or when using thermal or night vision, your laser may be spotted.
2. Activate IR laser with primary fire key. A Red laser symbol will appear.
3. Aim at target for the duration that is required by the Weapons Operator to establish a lock, fire the missile/bomb/round and until the weapon has struck the target.
Laser paint is visible to enemy team as well, if they have radar or other optronics equipment. Weapon's lock-on distance for lasers is visual range or effective weapon's range. Radar proximity detection of laser paint is 2-4 km (ground/air). Laser painted targets will not recognize the laser Dot with a lock-on warning.
Default lock-on keys are TAB / Aim+RightMouse click. Crewmen can be ordered to Target specific targets available from a list in the Group Commands submenu by hitting the 2 key.
The GBU bombs works 100% and aren't broken like Prince Nicholas say. Simply target the LD-Dot and get within effective weapon's range. It will auto-lock since already targeted, drop the bomb before you are past the effective range (bombs can not drop on a target if you have flown past them or is e.g. straight above them unless the pilot is a diving daredevil), and fly away(lock-on, fire and forget).
It has a laser designator and mark enemies part...
Once you have done so, a small icon appears at the top of the icons indicating that the laser is active. Just make sure you've got someone on your team ready to lock onto the laser.
Not every vehicle and weapon can do this. As far as I'm aware only the attack helicopters and jets can lock onto designated targets?