Arma 3
Akula Jan 10, 2015 @ 11:37pm
Animation Help!
this is so confusing im about to shove my MX down my throat!

How do i get the animations from the Animation Viewer onto the AI Init box, i tried copy+paste but it tells me that "Animation set not recognized".

For Example, the one i wanted was Acts_Abuse_Abuser.

Please Help?

i am embarking on making a short movie about Australian Involvement in ArmA III's campagin and i need to know this.
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Showing 1-15 of 17 comments
Hash Jan 11, 2015 @ 12:12am 
so you putting down in the init.....?
this switchmove "Acts_abuse_abuser"
you could try playmove instead of switchmove
or could try removing the _ in name.
Last edited by Hash; Jan 11, 2015 @ 12:15am
Akula Jan 11, 2015 @ 12:23am 
so, what would i write in the init? switchmove "Acts_Abuse_Absuer"?

Also, big fan hash, Fatigue is reasonable!
Last edited by Akula; Jan 11, 2015 @ 12:24am
Hash Jan 11, 2015 @ 2:44am 
so in the unit you want to animate put..........
this switchmove "Acts_abuse_abuser" or this playmove "Acts_abuse_abuser" try that if not could be animation name, i cant seem to find, so try enougher maybe, heres a good vid on viewing the animations in game.....
https://www.youtube.com/watch?v=TAEx8DC1Lg8
Akula Jan 11, 2015 @ 4:49pm 
ok thanks man
so nothing else in the init, just; Playmove "example"?
Last edited by Akula; Jan 11, 2015 @ 4:52pm
Hash Jan 11, 2015 @ 4:55pm 
dont forget "this" lol sry,
so "this" is refering the line to the unit.......

this switchmove "Acts_abuse_abuser"

if you where runnig the line in a trigger you would name the unit say soldier1 and the onactivation line in trigger would be......

soldier1 switchmove "Acts_abuse_abuser"

so if none of that dont work try diffrent animations and\or swap switchmove to playmove have no idea what diff it does but has worked for me at times in A2 but not touched animations so far in A3.
Last edited by Hash; Jan 11, 2015 @ 4:57pm
Akula Jan 11, 2015 @ 5:05pm 
says Missing ;

Wat do!?
Hash Jan 11, 2015 @ 5:15pm 
hmm are you running more than that line in Init that normally means you running more than one script line, if you are you will need to put ; between seperate line example.....

this switchmove "Acts_abuse_abuser" ; this setbehaviour "combat"

also be sure to only put the animation name in "" example.... "animation"
Ill load A3 up now have a look..
Last edited by Hash; Jan 11, 2015 @ 5:17pm
Akula Jan 11, 2015 @ 5:20pm 
comment "Exported from Arsenal by -Rct- Miles Upshur"; comment "Remove existing items"; removeAllWeapons this; removeAllItems this; removeAllAssignedItems this; removeUniform this; removeVest this; removeBackpack this; removeHeadgear this; removeGoggles this; comment "Add containers"; this forceAddUniform "UK_2010_MultiTerrain_TShirt_Brown"; this addItemToUniform "FirstAidKit"; this addItemToUniform "Chemlight_green"; this addItemToUniform "Chemlight_blue"; this addItemToUniform "SmokeShell"; this addVest "V_PlateCarrierL_CTRG"; this addItemToVest "FirstAidKit"; this addItemToVest "muzzle_mas_snds_SVc"; this addItemToVest "acc_flashlight"; this addItemToVest "SmokeShell"; for "_i" from 1 to 2 do {this addItemToVest "HandGrenade";}; this addItemToVest "APERSTripMine_Wire_Mag"; this addItemToVest "ClaymoreDirectionalMine_Remote_Mag"; for "_i" from 1 to 2 do {this addItemToVest "B_IR_Grenade";}; this addHeadgear "Beret_marine"; comment "Add weapons"; this addWeapon "Rangefinder"; comment "Add items"; this linkItem "ItemMap"; this linkItem "ItemCompass"; this linkItem "tf_microdagr"; this linkItem "tf_anprc152_1"; this linkItem "ItemGPS"; this linkItem "NVGoggles_mas_h"; comment "Set identity"; this setFace "WhiteHead_12"; this setSpeaker "Male01ENG"; this switchmove "Acts_C_in1_briefing"

Animation is at the end, anything wrong in there?
Hash Jan 11, 2015 @ 5:28pm 
lol oh man not that i see but just tried the animation my self couldnt get to work unless ran line in a trigger, so i named soldier S1 put a trigger down put in Onactivation s1 switchmove "Acts_Abuse_Lacey3"
and used a radio trigger and he did it, try that.

http://steamcommunity.com/sharedfiles/filedetails/?id=373851880
Last edited by Hash; Jan 11, 2015 @ 5:38pm
Hash Jan 11, 2015 @ 5:44pm 
In more important matters it looks like they have taken the dance animation out noooooooooo the best ones....
https://www.youtube.com/watch?v=r3WWsygldsg
Akula Jan 11, 2015 @ 5:49pm 
Ok that works, thanks man!

EDIT: NOOOOOOOOOOOOOO I LOVED THAT THING
Last edited by Akula; Jan 11, 2015 @ 5:49pm
Hash Jan 11, 2015 @ 5:54pm 
Also just noticed you can view animations just by pressing escape when previewing from editor and select animations and will take you animation viewer.
Hash Jan 11, 2015 @ 5:58pm 
Sorry derail here now, you a ozzy mate? still looking for group check 160th SOR sometime, local oz\NZ, light atmosphere, serious gaming 100+ members good turn outs, custom mods and missions, small unoffcial specilized heavy modded games too for ppl willing to DL mods like iron front and NAM.
Last edited by Hash; Jan 11, 2015 @ 5:59pm
Akula Jan 11, 2015 @ 6:10pm 
already in a group, 2nd MEF. sorry!

quick question, if i wanted to do multiple animations in sucession, would i put in all in the same "", or differnt ones?
Last edited by Akula; Jan 11, 2015 @ 6:11pm
Hash Jan 11, 2015 @ 6:13pm 
Originally posted by RagingRooster:
already in a group, 2nd MEF. sorry!

No worries mate, good to know enougher good ozzy ARMA player out there though, keeps us in mind if looking for local play.

Originally posted by RagingRooster:
quick question, if i wanted to do multiple animations in sucession, would i put in all in the same "", or differnt ones?

No dont think so you would have to run the command again i think, or possibly even look at running the commands in a external script should be easier.
Last edited by Hash; Jan 11, 2015 @ 6:15pm
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Date Posted: Jan 10, 2015 @ 11:37pm
Posts: 17