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this switchmove "Acts_abuse_abuser"
you could try playmove instead of switchmove
or could try removing the _ in name.
Also, big fan hash, Fatigue is reasonable!
this switchmove "Acts_abuse_abuser" or this playmove "Acts_abuse_abuser" try that if not could be animation name, i cant seem to find, so try enougher maybe, heres a good vid on viewing the animations in game.....
https://www.youtube.com/watch?v=TAEx8DC1Lg8
so nothing else in the init, just; Playmove "example"?
so "this" is refering the line to the unit.......
this switchmove "Acts_abuse_abuser"
if you where runnig the line in a trigger you would name the unit say soldier1 and the onactivation line in trigger would be......
soldier1 switchmove "Acts_abuse_abuser"
so if none of that dont work try diffrent animations and\or swap switchmove to playmove have no idea what diff it does but has worked for me at times in A2 but not touched animations so far in A3.
Wat do!?
this switchmove "Acts_abuse_abuser" ; this setbehaviour "combat"
also be sure to only put the animation name in "" example.... "animation"
Ill load A3 up now have a look..
Animation is at the end, anything wrong in there?
and used a radio trigger and he did it, try that.
http://steamcommunity.com/sharedfiles/filedetails/?id=373851880
https://www.youtube.com/watch?v=r3WWsygldsg
EDIT: NOOOOOOOOOOOOOO I LOVED THAT THING
quick question, if i wanted to do multiple animations in sucession, would i put in all in the same "", or differnt ones?
No worries mate, good to know enougher good ozzy ARMA player out there though, keeps us in mind if looking for local play.
No dont think so you would have to run the command again i think, or possibly even look at running the commands in a external script should be easier.