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2. Engine failure.
3. Lower the collective to preserve rotor RPM.
4. Convert your forward momentum to a stable altitude just above ground level by tilting up.
5. When groundspeed is 0, start raising your collective and smooth out the touch-down by finishing with max collective.
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If you continue to fail then that's a personal problem and I don't do personal problems.
Also the tail rotor failure (I couldn't complete that with standard controls after an hour and a half, with advanced controls completed it on my second attempt). Fine collective control makes all the difference, lets you put it down nice and soft.
And its not a rock.....its a helicopter with rotors and moving parts designed for flight.
The first trick is when your engine dies is to immediately lower the collective, this allows your rotors to keep spinning, as they are no longer trying to go 100% and keep you the same height, theyre only trying to stay moving. By keeping your rotors moving you can glide. Whilst youre gliding in the air everything after this becomes possible, but without moving rotors you are ♥♥♥♥♥♥.
So now youve got a nice glide, you can theoretically land like this in a ghosthawk with landing gear down and a nice little bit of throttle at the end. Would not advise however as you need a nice big runway. Your next issue is how fast you're going. you've got a lot of forwards momentum and you're unlikely to survive if. Luckily you can convert that momentum nicely.
If youve spent more than about an hour flying helos you've probably noticed that you can rapidly increase your altitude and decrease your groundspeed by lifting the nose up. Its a simple trick that is quite often used to land,as you can change your forwards momentum into vertical momentum. Now when landing normally you dont much care for the upwards momentum you gain, and would rather you just bleed the forwards slowly. However it suddenly becomes very useful in this situation. You want to get rid of your forwards momentum and slowing your now mostly uncontrolled descent. Both parts are fulfilled with this.
So now you want to tilt the nose of your helo back. The preserved speed of your rotors should not change, you should still have really low collective, but you should see your forwards speed and your vertical descent decrease. Now for the final part because youre not safe til youre on the ground.
The final part is that once youve killed your groundspeed you want to slowly increase your collective as you come in to land. Try to ease it in to the landing rather than put it too full all at once. It is absolutely vital that you have moving rotors during this section of the landing, this is the reason why you killed the collective earlier.
THIS WILL BE DIFFICULT ON YOUR FIRST TRY
But you need to persevere with it because this is the skilled section of the landing. This is the part where you are mostly likely to ♥♥♥♥ up. Try and try again til you have the hang of it.
- Turn on the advanced flying model
- spent an hour trying to land it on standard
- then landed it from the first try with advanced
I'm not sure it is even possible with standard model
Keeping your RPM up around 70-90 will control your decent. this is mostly done with lowering your collective and adjusting your pitch once I did that the markers turned green and I just made minor adjustments as I finished gliding in to keep my rpms up which keeps your from dropping like a rock.
The tail crash was easier but harder I think. Easier because I had learned a lot from the first crash landing. Harder in that in the last few feet when I needed to slow down I had to start countering torque a lot. to keep my speed low enough not to flip my bird when i touched the ground. I ended up touching soft and smooth after maybe 5-10 attempts.