Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Usually when using smoke to mark targets, I fire a round then relay to the group that targets are marked with xx smoke
These are just what the colours indicate generally, but depending on the scenario and what players decide (like Nutlink said) the smokes could have different meanings
If you're playing a Coop game against AI, it is usual to use Green = Friendly; Red = Enemy; Blue = Move To; Purple = Assualt Here; etc. or however you have them assigned. In a PvP or TvT is is unlikely that you will want to use standard colour definitions like this so as not to give away information to the other side. So you just have to have a standard way to define what a colour means before mission start.
White = Used for conealment (No marking use)
Green = Friendly Forces
Blue = Friendly Forces and/or LZ
Purple = LZ/Medevac LZ
Red = Hostile Target
Mind you that is the color set that was used in most of my old Arma 2 milsim units. As far as real military applications, I couldn't really say,
In real life, it's all based on your unit's standard operating procedure (which almost every single one of them has to be special in their own ways). For training purposes, it was whatever the ammunition supply point had on hand (i.e. if all they had was yellow and purple, guess what bud). I've personally never seen white smoke unless fired from vehicle mounted launchers during survivability drills, I would assume because while it is smoke, white smoke does a lesser job of breaking up your dark camouflage silhouette while crossing a danger area. Also, CS gas billows out white, so needless to say everyone gets nervous when white smoke is popped on a maneuver range. Mostly I've seen purple for that. Red is the universal "f*** me I need a medevac and have no other signalling method". Yellow seems to be the teacher favorite for simulated chemical attacks (though we've never been through one in decades). But again, IRL all of this is moot because if your commander wants blue smoke to mark where the water is, well...you throw blue smoke into the water to mark it.
Blue and green tend to be interchanged with Friendly positions/LZs markers.
Yellow for "possible/last known" enemies.
Purple is for MASCAS locations.
Red is for marking targets for aircraft and mortars / bombs, etc.
Usually Yellow and Orange can depend on agreements between the parties involved for whatever use you want to assign to them.
Usually this is what I tend to go by when I'm JTAC/FAC or in charge, but it may vary with others.