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Thats bullsh|t.
If you have a powerful CPU the AI are by far the best AI around... I've come up against AI that use cover well, lay down suppressive fire while some of the AI squad flank.... never seen anything like it (was ArmA 2).
If you play on a weak server (like most are) or a server that runs too many instances the AI will suffer badyl... its the cycle rate mate.
LOL
I see alot of people complaining about the AI, I've found them to be pretty damn good if managed properly (and a decent rig to run the game). I make sure I constantly manage them by selecting proper formation, stance, combat or stealth mode, to find cover when necessary, ect. I even tell individual soldiers where to go, what to shoot at, or take cover many times if they are out in the open. I even individually place units (move command) prior to initiating an attack so they are in a good tactical position before we start. When I do this they have saved my butt, and the squads, numerous times from bogies I wasn't even aware of.
I think alot has to do with people mismanaging (or not at all) their fire teams, or a computer that is struggling to run ARMA, which will effect the AI behavior. Typically you can't just let these guys go off on their own. As the squad leader you have to lead them and if done properly they will excel at their given task.
Good luck guys.
Good day!
DrDetroit
There has been a lot of work done on the AI since this thread was created. A short list of changes over the last four years is found over here: Development Branch Captain's AI Log[forums.bistudio.com].
As others have said, there is nothing wrong with the AI if they are given the processing resurces necessary for them to function as intended. Many of the issues are due to the constraints placed on the AI process when f.e. client and server are running on the same hardware, i.e. Client hosted MP or some intensive SP scenarios.
We have found the best results with dedicated server and multiple headless clients running on seperate hardware and the AI is then surprisingly good.
It isn't perfect by any means, but as a base it is adequate to be a real challenge to players.
Other issues around AI behaviour when actively commanding them are usually due to players trying too hard to micro manage them and not treating them as semi-autonomous agents. Like players, you have to allow them room to move and function properly... YMMV.
TL;DR:
IMHO ArmA still has the best AI available in any military game out there....
Well AI driving is terrible no matter what you do.
ArmA is big. And not linear at all. And with a lot of objects to take into consideration.
ArmA AI is not dumb. It's simple. It reacts to the enemy, and does what the mission scripts/mods ask of it
On it's own it will lay down and shoot you until you or it is dead
I will however agree that ArmA AI in vehicles usually acts dumb.
You say it's just my leadership and that i should be leading them, but i've rarely seen AI act properly.
It makes missions or servers where you have to work with AI feel like you're a nanny babysitting mentally hindered kids with guns.
Did you even read the OP? He's talking about single player, so saying "the issues are due to the constraints placed on the AI process when f.e. client and server are running on the same hardware" is totally irreleveant.
And I totally agree with him. The AI is no better than it was in the original OF over 10 years ago, maybe even worse, despite all the so called work that they've done on it.
Exactly why I stopped playing Arma3 .... well that and the crappy performance!