Arma 3
Roy Mar 5, 2015 @ 7:55am
AI dumber than ever?
Is it just me or does it seem like the AI hasn't been improved much since earlier games, in some cases even the contrary?

They refuse to take targets, they refuse to get in vehicles properly often, they VERY often get out of a vehicle when you tell them to go somewhere with it.
They always crash their vehicle into anything they see and they just don't seem to have any common sense.
The only "clever" thing i've ever seen them do is lean out of cover if you instruct them to go there, but good luck getting a 5 man squad into positions you want them to be.

They will refuse, run around to another location or just go prone prematurely as if they were mumbling "Pfff screw this squad leader, trying to make me think and stuff".

Sadly i'm not overreacting. If a famous youtuber were to capture 15 minutes of singleplayer squad commanding content it could easily go viral for ridiculous moments in it.
Here's some examples i caught just now.

I set up a squad and was sitting in a HMG hunter as a gunner with 3 other squadmembers.
The 2 remaining squadmembers were ordered to take a humanitarian aid truck to follow us.


Derp #1
As i drive into a nearby town to do some talking with the civilians, our vehicles are facing into the town and away from the road we were following. I order my truck to continue following us and i send my hunter to the area on the map. (I make the truck follow because otherwise they always end up speeding ahead like it's a race).

http://steamcommunity.com/sharedfiles/filedetails/?id=402925989
My driver kicks the ♥♥♥♥ out of the gas pedal and smashes head on into the truck, which had been standing on the exact same spot ever since we arrived.
Both vehicles have wheel damage, truck possibly has hull damage.

Derp #2
Me and the Hunter squad are quite a bit ahead of the truck, and when i start wondering what's taking them so long i notice they're asking for my location.
I appoint them a nearby location to move to so they can catch up, which also ended up taking ages. I check my map and i notice they're not moving at all, after which i get out of the hunter and run to their location.

I find this:
http://steamcommunity.com/sharedfiles/filedetails/?id=402926956

They somehow managed to park the truck upside down without any help of ramps or other stunt material. I finally managed to bump the truck over with the Hunter.
( Right after moving out they rushed into a tree next to the road, but they recovered from that )

Derp #3
Finally on the move again we come across another town with a civilian in it whom i'd like to talk to. I order my hunter to move into the town and I get out.
I casually walk up to the civilian, until i hear an engine rev'ing out behind me.

http://steamcommunity.com/sharedfiles/filedetails/?id=402928851
"Ghost", my appointed Hunter driver was not ordered to stop following me, so he runs me over at full gas and turns right into a building next to us.
( The civilian is on the ground in front of me )


This may or may not be funny to look at, but it's not funny anymore when it is the reason i am not finishing singleplayer or any other commanding missions.
Anyone here share the same experience or do i just always get hooked up with soldiers that happen to have an extra chromosone?

Also it might be worth mentioning all of this stuff happened within less than 1 kilometer.

edit
I had to quit because it was unplayable.
AI kept driving into everything, refusing orders and doing nothing in firefights.
Last edited by Roy; Mar 5, 2015 @ 8:26am
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Showing 1-15 of 16 comments
Just like real americans
Roy Mar 5, 2015 @ 7:59am 
Originally posted by TMC | Core Lama :3 7.1 :^):
Just like real americans
Sadly the Independent, opfor or british troops are no less retarded.
VeganKebab Mar 5, 2015 @ 8:26am 
murica
Jayrad Mar 3, 2017 @ 8:04pm 
Sadly BI are incapable of making decent AI.
76 Mar 3, 2017 @ 8:39pm 
Originally posted by Always Darkest Before the Don:
Sadly BI are incapable of making decent AI.

Thats bullsh|t.

If you have a powerful CPU the AI are by far the best AI around... I've come up against AI that use cover well, lay down suppressive fire while some of the AI squad flank.... never seen anything like it (was ArmA 2).

If you play on a weak server (like most are) or a server that runs too many instances the AI will suffer badyl... its the cycle rate mate.
Last edited by 76; Mar 3, 2017 @ 8:40pm
Danielinnv Mar 3, 2017 @ 8:50pm 
Originally posted by Freack:
Just like real americans
i was looking for a like button but there wasnt one so heres one like...*like*
Puppet Pal Clem Mar 4, 2017 @ 7:01am 
Originally posted by Freack:
Just like real americans

LOL
Roy Mar 4, 2017 @ 7:56am 
Originally posted by 76:
Originally posted by Always Darkest Before the Don:
Sadly BI are incapable of making decent AI.

Thats bullsh|t.

If you have a powerful CPU the AI are by far the best AI around... I've come up against AI that use cover well, lay down suppressive fire while some of the AI squad flank.... never seen anything like it (was ArmA 2).

If you play on a weak server (like most are) or a server that runs too many instances the AI will suffer badyl... its the cycle rate mate.
This entire topic has absolutely nothing to do with bad CPU (i7-3770) or with a server (singleplayer campaign). They just make horrible AI.
DrDetroit Mar 4, 2017 @ 9:11am 
Just a heads up; I've noticed if you use the AI enhancement (Vcom AI) it will screw up much of how the AI drive and listen to your orders. The AI would drive into trees, run over frendlies, and basically not stay on the road or do what I tell them. Also my squad wouldn't follow orders nor basic common sense during a firefight, like take cover or shoot at the enemy. Once I removed the mod the AI were very good at driving and following orders.

I see alot of people complaining about the AI, I've found them to be pretty damn good if managed properly (and a decent rig to run the game). I make sure I constantly manage them by selecting proper formation, stance, combat or stealth mode, to find cover when necessary, ect. I even tell individual soldiers where to go, what to shoot at, or take cover many times if they are out in the open. I even individually place units (move command) prior to initiating an attack so they are in a good tactical position before we start. When I do this they have saved my butt, and the squads, numerous times from bogies I wasn't even aware of.

I think alot has to do with people mismanaging (or not at all) their fire teams, or a computer that is struggling to run ARMA, which will effect the AI behavior. Typically you can't just let these guys go off on their own. As the squad leader you have to lead them and if done properly they will excel at their given task.

Good luck guys.

Good day!
DrDetroit
Last edited by DrDetroit; Mar 4, 2017 @ 9:13am
NZPorterDJ Mar 4, 2017 @ 9:50am 
This thread has definately been pulled from the grave....

There has been a lot of work done on the AI since this thread was created. A short list of changes over the last four years is found over here: Development Branch Captain's AI Log[forums.bistudio.com].

As others have said, there is nothing wrong with the AI if they are given the processing resurces necessary for them to function as intended. Many of the issues are due to the constraints placed on the AI process when f.e. client and server are running on the same hardware, i.e. Client hosted MP or some intensive SP scenarios.

We have found the best results with dedicated server and multiple headless clients running on seperate hardware and the AI is then surprisingly good.

It isn't perfect by any means, but as a base it is adequate to be a real challenge to players.

Other issues around AI behaviour when actively commanding them are usually due to players trying too hard to micro manage them and not treating them as semi-autonomous agents. Like players, you have to allow them room to move and function properly... YMMV.

TL;DR:
IMHO ArmA still has the best AI available in any military game out there....
Ariton Mar 4, 2017 @ 10:24am 
Originally posted by WiLD|NZPorterDJ:
This thread has definately been pulled from the grave....

There has been a lot of work done on the AI since this thread was created. A short list of changes over the last four years is found over here: Development Branch Captain's AI Log[forums.bistudio.com].

As others have said, there is nothing wrong with the AI if they are given the processing resurces necessary for them to function as intended. Many of the issues are due to the constraints placed on the AI process when f.e. client and server are running on the same hardware, i.e. Client hosted MP or some intensive SP scenarios.

We have found the best results with dedicated server and multiple headless clients running on seperate hardware and the AI is then surprisingly good.

It isn't perfect by any means, but as a base it is adequate to be a real challenge to players.

Other issues around AI behaviour when actively commanding them are usually due to players trying too hard to micro manage them and not treating them as semi-autonomous agents. Like players, you have to allow them room to move and function properly... YMMV.

TL;DR:
IMHO ArmA still has the best AI available in any military game out there....

Well AI driving is terrible no matter what you do.
LSDoverdose Mar 4, 2017 @ 10:28am 
AI reacts to its environment because of its. In linear games, it's more easy to make it react (the enemy comes from one direction / there is one way to go / etc)
ArmA is big. And not linear at all. And with a lot of objects to take into consideration.
ArmA AI is not dumb. It's simple. It reacts to the enemy, and does what the mission scripts/mods ask of it
On it's own it will lay down and shoot you until you or it is dead
I will however agree that ArmA AI in vehicles usually acts dumb.
Roy Mar 4, 2017 @ 10:32am 
This being the third game in the series and the community being massive since the second title i don't really see any excuse for almost impossible to command AI.

You say it's just my leadership and that i should be leading them, but i've rarely seen AI act properly.
It makes missions or servers where you have to work with AI feel like you're a nanny babysitting mentally hindered kids with guns.
Gattobuono Mar 4, 2017 @ 10:42am 
Originally posted by WiLD|NZPorterDJ:
We have found the best results with dedicated server and multiple headless clients running on seperate hardware and the AI is then surprisingly good.

Did you even read the OP? He's talking about single player, so saying "the issues are due to the constraints placed on the AI process when f.e. client and server are running on the same hardware" is totally irreleveant.
And I totally agree with him. The AI is no better than it was in the original OF over 10 years ago, maybe even worse, despite all the so called work that they've done on it.
Gattobuono Mar 4, 2017 @ 10:43am 
Originally posted by Roy:
This being the third game in the series and the community being massive since the second title i don't really see any excuse for almost impossible to command AI.

You say it's just my leadership and that i should be leading them, but i've rarely seen AI act properly.
It makes missions or servers where you have to work with AI feel like you're a nanny babysitting mentally hindered kids with guns.

Exactly why I stopped playing Arma3 .... well that and the crappy performance!
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Date Posted: Mar 5, 2015 @ 7:55am
Posts: 16