Arma 3
No entry 'config.bin/CfgWeapons.'. WTF?!
♥♥♥♥♥♥♥♥♥.. this is the third time posting something in the last week. I don't ever remember this game being so problematic the last time I played it (Months ago).

Here's my problem: I make a mission in editor. Preview it, and it works perfectly, everything is fine, I spawn with ammo, weapons, gear.. blaa blaa blaa. So now the game is ready to export to multiplayer! So I do that, i export to multiplayer. I than test it by making an online game running my server, right before it loads the debrief screen I get this error =

- No entry 'config.bin/CfgWeapons.'.

I close the error message and continue, I spawn normally with ALL my gear and the mission continues on perfectly. So apart from a random message it's fine. How ever the second I want my mate to play with me, it all goes to ♥♥♥♥!

When my mate joins, we don't get the error message at the start, but instead.. no matter what ever class I (The Host) play as, he has no magazines! not for his rifle, pistol and explosives! yet when I play alone I do, and previously in the editor I did as well.

Anyone know what the ♥♥♥♥ is wrong? this is the second time with a new mission now. This game is great but pissing me off too.
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Showing 1-8 of 8 comments
Western Orthodoxy Sep 25, 2014 @ 1:49pm 
Well the issue obviously has something to do with a weapon script thats pretty obvious because this error comes up alot when you enter in a inocrrect weapon script in editor however when it only happens in Multiplayer? Thats just odd... I might look into it later if i get a chance.
NobodysLaw Sep 25, 2014 @ 1:59pm 
Did you scripted it properly? You have to be careful how script it, as many commands are not for MP or you have to recode it.
Cruoriss Sep 25, 2014 @ 2:13pm 
You used mods will creating/saving the mission?
This error message usually comes up when there's a missing/broken weapon mod .
If you're using a dedicated server it need to have the mods enabled on it too .
There's no way a script can result in this error message, no need to recode anythingin his mission .
SharpEyeHodgey Sep 25, 2014 @ 7:39pm 
Ok so the error 'No entry 'config.bin/CfgWeapons.'. was only coming up at the start because I had left a few init fields in a couple soldiers empty without realising it e.g. = this addweapon '';

After deleting them, at the start of the mission it no longer shows up. However we still get the problem of magazines dissapearing on my charcter? I opened the game to public, it seems when people join me it goes to ♥♥♥♥. On spawn if there is more than 1 player, we only spawn with clothing and weapon, absolutely no magazines of any kind, even nades. Incredibly strange.

I am using the UPSMON.sqf script for my missions, but I'm pretty sure that just controls waypoints and the like. It has nothing to do with inventory items.
SharpEyeHodgey Sep 25, 2014 @ 7:45pm 
This is one of the init fields for a playable character:

removeheadgear this; removeuniform this; removeAllWeapons this ; removegoggles this; removevest this; removebackpack this;this addweapon 'ItemGPS'; this addHeadgear 'H_HelmetSpecB';this addVest 'V_PlateCarrierH_CTRG';this addUniform 'U_B_CTRG_3';this addWeapon 'arifle_MXC_Holo_pointer_F';this addPrimaryWeaponItem 'optic_Hamr';this addPrimaryWeaponItem 'muzzle_snds_H';this addPrimaryWeaponItem 'acc_pointer_IR';this addWeapon 'hgun_ACPC2_snds_F';this setFace 'WhiteHead_17';this addGoggles 'G_Combat';this addItem 'FirstAidKit';this addItem 'FirstAidKit';this addItem 'FirstAidKit';this addItem 'FirstAidKit';this addmagazine '30Rnd_65x39_caseless_mag';this addmagazine '30Rnd_65x39_caseless_mag';this addmagazine '30Rnd_65x39_caseless_mag';this addmagazine '30Rnd_65x39_caseless_mag';this addmagazine '30Rnd_65x39_caseless_mag';this addmagazine '30Rnd_65x39_caseless_mag';this addmagazine '9Rnd_45ACP_Mag';this addmagazine '9Rnd_45ACP_Mag';this addweapon 'laserdesignator'; this addmagazine 'laserbatteries'; this addmagazine 'DemoCharge_Remote_Mag';this addmagazine 'DemoCharge_Remote_Mag'; this addmagazine 'DemoCharge_Remote_Mag'; this addmagazine 'HandGrenade';this addmagazine 'HandGrenade'; this addbackpack 'B_Parachute';

It's far bigger than it has to be I know, but I can't remember how to multiply a magazine count so I don't have to keep pasting the same thing. I thought it wa something like = this addmagazine '30Rnd_65x39_caseless_mag, 8'; <but that didn't seem to work.
Western Orthodoxy Sep 25, 2014 @ 7:51pm 
Originally posted by SharpEyeHodgey:
This is one of the init fields for a playable character:

removeheadgear this; removeuniform this; removeAllWeapons this ; removegoggles this; removevest this; removebackpack this;this addweapon 'ItemGPS'; this addHeadgear 'H_HelmetSpecB';this addVest 'V_PlateCarrierH_CTRG';this addUniform 'U_B_CTRG_3';this addWeapon 'arifle_MXC_Holo_pointer_F';this addPrimaryWeaponItem 'optic_Hamr';this addPrimaryWeaponItem 'muzzle_snds_H';this addPrimaryWeaponItem 'acc_pointer_IR';this addWeapon 'hgun_ACPC2_snds_F';this setFace 'WhiteHead_17';this addGoggles 'G_Combat';this addItem 'FirstAidKit';this addItem 'FirstAidKit';this addItem 'FirstAidKit';this addItem 'FirstAidKit';this addmagazine '30Rnd_65x39_caseless_mag';this addmagazine '30Rnd_65x39_caseless_mag';this addmagazine '30Rnd_65x39_caseless_mag';this addmagazine '30Rnd_65x39_caseless_mag';this addmagazine '30Rnd_65x39_caseless_mag';this addmagazine '30Rnd_65x39_caseless_mag';this addmagazine '9Rnd_45ACP_Mag';this addmagazine '9Rnd_45ACP_Mag';this addweapon 'laserdesignator'; this addmagazine 'laserbatteries'; this addmagazine 'DemoCharge_Remote_Mag';this addmagazine 'DemoCharge_Remote_Mag'; this addmagazine 'DemoCharge_Remote_Mag'; this addmagazine 'HandGrenade';this addmagazine 'HandGrenade'; this addbackpack 'B_Parachute';

It's far bigger than it has to be I know, but I can't remember how to multiply a magazine count so I don't have to keep pasting the same thing. I thought it wa something like = this addmagazine '30Rnd_65x39_caseless_mag, 8'; <but that didn't seem to work.
Are you refering to Thisaddmagazine ["HandGrenade,100"];
SharpEyeHodgey Sep 25, 2014 @ 8:10pm 
So I need ["magazineName,amount"]; cheers. Still at the moment I just can't get any of my missions to work with friends. 8 months ago it was fine. But now, not so much. HALO insertion without ammunition isn't so good.
Western Orthodoxy Sep 25, 2014 @ 8:25pm 
Yeah I used to be an amazing ARMA 2 editor and IDK what happened. 2 months of not playing ARMA 2 and just getting this game, getting adjusted to the new editor is very confusing but I'm getting there. lol
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Date Posted: Sep 24, 2014 @ 9:10pm
Posts: 8