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Choosing whether it's worth sprinting across that field at the gain of limited exposure time versus increased sway afterwards is a >tactical< choice. If you can't hit someone at 30m while prone you obviously made a terrible choice :P
You can try to work with it though, just like you'd have to with a real gun.
Also make sure you hold down the RMB when aiming to hold your breath and steady your aim. Between that and understanding the new fatigue system you can actually see how it's representing the tactical side of it. Also if you get injured unless you get healed by a combat lifesaver you won't be back at 100% health so there will be some sway.
You are right about having no real sensory input though, in real life you can controll the sway and direct it (but not stop it). But that goes along with the "FPS" view junk too (FPS is like wearing an 1800's copper diving helmet...not realistic at all unless you wear a neckbrace and back brace & full face motorcycle helmet all the time), they are just things we have to deal with inorder to play the game.
Dont waste your time arguing with the air.
The sway is a ridiculous idea coming from a poor mind of a project manager. Is a game killer and no one Arma game has this horrible idea.
Get one mod that remove the sway (look in my profile) and enjoy the game again.
The hidden profile wisdom has spoken.
I have been looking at their profiles when they cry, most of them are public and the majority have more than 200 hours in COD -_-
To all COD children
Grow up and learn to play and not cry.
Yes you parents taught you wrong, because when faced with a challenge instead of learning how to overcome the sway and stamina you have chosen to cry.
While you have been crying, saying that Arma 3 is too hard or broken, the rest of us have mastered the sway and stamina and are still having a blast.
Please cry moar as you are hurting yourself and your ability to simply learn.
20,000 people as of 7am this morning cannot be wrong http://www.steamcharts.com/app/107410
XD... making a system that relies on mouse corrections?... I see this only "snobish" ideas of main project manager..
The main idea behind Arma series is trying to create a simulation. But now the series are only trying create the idea that simulation is "faking sway" inside the weapons.
To me a game where you cant shoot in straight line because the weapons have a "magical" sway - that not exist in real world - is only a "invented" simulation that dont relies on real world.
Say this one guy that use tree hidden profiles to troll the forum.. XDD