Arma 3
Multi-threading STRESS test
The EXILE server in my profile runs about 100-200 AI give or take, including roaming, world events, and mission based.

The amount of world objects and placements is about 9000 total objects (very custom Altis server)

Having said that, the profiling/beta is absolutely the first actual GIANT step (albeit 10 years too late) -- Performance is up about 70% on fps, and that's with the chaos happening. We are slowly testing it last night, and today, and I have taken steps to basically "sync" every world object, mission, loaded sqf, and running operations into the live test server.

Won't post the server, but DM me or look in the profile to try out an extreme setup under the new system. It's about as optimized as possible to fit with this current BETA/PROFILING build.
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Showing 1-10 of 10 comments
zchry Jan 6 @ 11:14am 
Do I have to install this patch manually or this is installed automatically?
Lera Jan 6 @ 3:24pm 
Originally posted by zchry:
Do I have to install this patch manually or this is installed automatically?

Beta -> Profiling
Riley Jan 6 @ 3:26pm 
FYI Multi-threading is on the development branch for single player
Profiling for multiplayer
Last edited by Riley; Jan 6 @ 3:28pm
i7 10700 kf, rtx 3060ti, 16gb ram. and this sН1t gives out a maximum of 30 fps in battles.
Originally posted by Фронтовик:
i7 10700 kf, rtx 3060ti, 16gb ram. and this sН1t gives out a maximum of 30 fps in battles.
then yer doing something wrong, or the server is garbage lol -- too many ai, too many vics, too many assets still leads to ♥♥♥♥ performance.... Suggest a better server ;)
Originally posted by Фронтовик:
i7 10700 kf, rtx 3060ti, 16gb ram. and this sН1t gives out a maximum of 30 fps in battles.
Вруби профилинг, и найди на github mimalloc 217, в настройках лаунчера кол-во физических ядер укажи вручную, поставь галочку напротив мультипоточности, игре в диспетчере задач давай высокий приоритет, ну и дальность прорисовки убавляй, можешь загуглить какие настройки на что влияют и как сильно влияют на цп и гп
Vyking Jan 8 @ 1:48am 
How do we apply this profile to dedicated servers?
Originally posted by Vyking:
How do we apply this profile to dedicated servers?
As long as the server isn't running ridiculous amounts of AI and Vics... and has optimized mods and scripting, again, this has increased performance by roughly 40-76% across all my players on everything from quad cores to 12 cores. You simply follow my instructions in discord ( https://discord.com/channels/685017272527486996/1162072086391570583/1326656971046129747 ) or on the profiling BI page ( https://community.bistudio.com/wiki/Performance_Profiling ), and it uncorks multicore. Everything is "smoother" -- that's the key word.

We had about 12-16 on the EXILE server last night, massive firefights with mechs, jets, helos, airdropped AI, base raids etc ; and the performance held for the 4 hour sessions....
Be happy to answer any questions on optimization -- client or server. Passing the 23k hour mark lol, just happy ♥♥♥♥ is running like how it should have been 10 years ago ;) -- We played regardless, through frame drops and stupid ass BI patches (that broke modded servers REPEATEDLY) -- but this week has been a blast of people coming back to visit the old server (est. 2017) and new people discovering the mod because of the beta/profiling and giving things a go....
I'm seeing an average FPS increase in SP of over 80% on average!
Last edited by RickOShay; Jan 9 @ 7:50am
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Date Posted: Jan 6 @ 10:35am
Posts: 10