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Multiplayer isn't really indicative of the effect of multithreading since the processing is on the server-side anyway.
AI will likely still be running on a single thread.
This.
The game absolutely crumbles under the weight of itself any time you really try to have a mid-large scale war. They shouldn't make maps larger than Stratis until they sort it as it can only ever be small spots of AI here and there (unless you enjoy low, fluctuating frames).
I've been playing since Operation Flashpoint and it's the same old ♥♥♥♥. After 23 years I'd like to hope this is what we've been waiting for, but I'm pressing X to doubt.
Anyhow, I'm downloading. FYI it's supposed to be on the dev branch.
Editor, creating a jet and taking off + flying it in the middle of the day. No AI (I need to find a decent mission for benchmarking)
Vanilla: ~130FPS (~100 when on ground)
Dev branch: ~250FPS (~140 when on ground)
Default settings with blur off and view distance to 12000, 1440p, RTX4080, 7800X3D, 64GB RAM, SSD
92% uplift yeah very good
You have to use dynamic simulation. ArmA 3 is the first version of ArmA to include dynamic simulation.
Basically this puts units outside of set view distance to be simulated with nearly the same results.