Arma 3
Multi-Threading is now here
Well it's here boys, Multithreading is coming to Arma. It's only in the beta form right now, but man it's changed the game...
I know arma up and down, and only now am I enjoying it to the max

Here is a vid of a single player run
https://www.youtube.com/watch?v=MjXGx9YObDg

here is vid of a multiplayer mission
https://www.youtube.com/watch?v=pZEQqBOTols
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Showing 1-15 of 129 comments
Nonebit Jan 4 @ 2:21pm 
Would've been real nice if you just recorded the clips with an FPS counter on
Please test it on a singleplayer mission with lots of AI, and vehicles.

Multiplayer isn't really indicative of the effect of multithreading since the processing is on the server-side anyway.
Do you need the development or the profiling build for it?
Condasoft Jan 4 @ 5:26pm 
Originally posted by Freelancer:
Please test it on a singleplayer mission with lots of AI, and vehicles.

Multiplayer isn't really indicative of the effect of multithreading since the processing is on the server-side anyway.

AI will likely still be running on a single thread.
Phill Jan 4 @ 9:18pm 
@OP - your frames barely leave the 50s, is this something to celebrate? Your hardware came out ~10 years after ARMAIII launched. I assume you have no AI on the map either as there doesn't seem to be any indication.

Originally posted by Freelancer:
Please test it on a singleplayer mission with lots of AI, and vehicles.

This.

The game absolutely crumbles under the weight of itself any time you really try to have a mid-large scale war. They shouldn't make maps larger than Stratis until they sort it as it can only ever be small spots of AI here and there (unless you enjoy low, fluctuating frames).

I've been playing since Operation Flashpoint and it's the same old ♥♥♥♥. After 23 years I'd like to hope this is what we've been waiting for, but I'm pressing X to doubt.

Anyhow, I'm downloading. FYI it's supposed to be on the dev branch.
Last edited by Phill; Jan 4 @ 9:23pm
Phill Jan 5 @ 2:31am 
FWIW

Editor, creating a jet and taking off + flying it in the middle of the day. No AI (I need to find a decent mission for benchmarking)

Vanilla: ~130FPS (~100 when on ground)
Dev branch: ~250FPS (~140 when on ground)

Default settings with blur off and view distance to 12000, 1440p, RTX4080, 7800X3D, 64GB RAM, SSD
Last edited by Phill; Jan 5 @ 2:34am
Originally posted by Freelancer:
Please test it on a singleplayer mission with lots of AI, and vehicles.

Multiplayer isn't really indicative of the effect of multithreading since the processing is on the server-side anyway.
the second video is multiplayer
Originally posted by Nonebit:
Would've been real nice if you just recorded the clips with an FPS counter on
it is on the bottom right
Originally posted by JusticeAA:
Do you need the development or the profiling build for it?
Dev for single player, profiling for multiplayer, for now
Originally posted by Zeta:
Originally posted by Freelancer:
Please test it on a singleplayer mission with lots of AI, and vehicles.

Multiplayer isn't really indicative of the effect of multithreading since the processing is on the server-side anyway.

AI will likely still be running on a single thread.
not if you have HC's involved
Originally posted by Phill:
FWIW

Editor, creating a jet and taking off + flying it in the middle of the day. No AI (I need to find a decent mission for benchmarking)

Vanilla: ~130FPS (~100 when on ground)
Dev branch: ~250FPS (~140 when on ground)

Default settings with blur off and view distance to 12000, 1440p, RTX4080, 7800X3D, 64GB RAM, SSD
this is good? right?
Originally posted by Dirk Verite:
Originally posted by Phill:
FWIW

Editor, creating a jet and taking off + flying it in the middle of the day. No AI (I need to find a decent mission for benchmarking)

Vanilla: ~130FPS (~100 when on ground)
Dev branch: ~250FPS (~140 when on ground)

Default settings with blur off and view distance to 12000, 1440p, RTX4080, 7800X3D, 64GB RAM, SSD
this is good? right?

92% uplift yeah very good
Originally posted by Phill:
@OP - your frames barely leave the 50s, is this something to celebrate? Your hardware came out ~10 years after ARMAIII launched. I assume you have no AI on the map either as there doesn't seem to be any indication.

Originally posted by Freelancer:
Please test it on a singleplayer mission with lots of AI, and vehicles.

This.

The game absolutely crumbles under the weight of itself any time you really try to have a mid-large scale war. They shouldn't make maps larger than Stratis until they sort it as it can only ever be small spots of AI here and there (unless you enjoy low, fluctuating frames).

I've been playing since Operation Flashpoint and it's the same old ♥♥♥♥. After 23 years I'd like to hope this is what we've been waiting for, but I'm pressing X to doubt.

Anyhow, I'm downloading. FYI it's supposed to be on the dev branch.


You have to use dynamic simulation. ArmA 3 is the first version of ArmA to include dynamic simulation.

Basically this puts units outside of set view distance to be simulated with nearly the same results.
Last edited by Hypnosis; Jan 5 @ 2:02pm
Originally posted by Hypnosis:
Originally posted by Phill:
@OP - your frames barely leave the 50s, is this something to celebrate? Your hardware came out ~10 years after ARMAIII launched. I assume you have no AI on the map either as there doesn't seem to be any indication.



This.

The game absolutely crumbles under the weight of itself any time you really try to have a mid-large scale war. They shouldn't make maps larger than Stratis until they sort it as it can only ever be small spots of AI here and there (unless you enjoy low, fluctuating frames).

I've been playing since Operation Flashpoint and it's the same old ♥♥♥♥. After 23 years I'd like to hope this is what we've been waiting for, but I'm pressing X to doubt.

Anyhow, I'm downloading. FYI it's supposed to be on the dev branch.


You have to use dynamic simulation. ArmA 3 is the first version of ArmA to include dynamic simulation.

Basically this puts units outside of set view distance to be simulated with nearly the same results.
I don't use that, the reason it's at 50fps, is because of my view and object distance
Originally posted by Phazdelta:
Originally posted by Dirk Verite:
this is good? right?

92% uplift yeah very good
yahooo
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Date Posted: Jan 4 @ 1:14pm
Posts: 129