Arma 3
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2km shot on king of the hill, was on the construction house on AAF side on kavala and shot a guy running out of NATO base, 2 km away. https://www.youtube.com/watch?v=E-kb12XCU54
That's not bad, especially considering that was a moving target.
Αναρτήθηκε αρχικά από V. Berlioz:
Αναρτήθηκε αρχικά από Тхомпсон SPU-V HR:
I would not say so. The ballistics are far off from being realistic. The distances speak for themselves. Shots hitting targets at 6000 meters and beyond lol.

The shots are theoretically possible in real life, but one would require a ballistics computer capable of accounting for every single change at every single point in the bullet's flight path, or self-adjusting 'smart bullets'. The rifle I used, the Kkiv, is far and away more powerful than the Lynx, and my scope had over twice the LRPS's magnification strength. The scope I used for my earlier 6,900 meter shot, the LRPS PRO, was holding the Kkiv and I back. As ControlledAnger said, the Lynx has a hard limit at 5,500 meters. Why should the Lynx hold snipers back?

I bet with a top-level sniper and the right equipment, the Kkiv could hit man-sized targets at 12,000 meters flat. At that point, the maximum view distance is the key concern. Arma III doesn't allow magnification above 56x or so, an apparent engine limitation. Real life optics can go up to 80x strength, in the case of March's competition scope.

http://www.opticsplanet.com/march-optics-8-80x56mm-tactical-knob-riflescope.html


Well, there goes my hope of ww2 Naval warfare, engagement ranges exceeded 15k yards

The USN did testing with their Iowa class battleships at 30k yards... even at that range they were resonably accurate enough to engage a enemy naval vessel



I also wonder how people can get Arma to track the bullet that far... i did some testing and found the game would only track the bullet for about 4km...
Naval ships are equipped with much larger weapons designed for engaging at those ranges. Your testing, I assume, is stock-game. The reason for Arma being unable to track shots that far is due to the 'Timetolive' function, which makes bullets vanish after a certain amount of time elapses so the game does not have to calculate stray shots. This function's value, in seconds, is determined by the mod and the rifle I used (Kkkiv Model 2035, 25x59mm APFSDS) does not have a Timetolive function.

Even then, until we get a railgun for a sniper rifle, shots exceeding even 4,700 meters are just not practical. My 10,300 meter shot's travel time was about twenty seconds and that's with an initial muzzle velocity of 1,320 meters per second.
Τελευταία επεξεργασία από El Berl; 11 Αυγ 2017, 4:37
Regarding "falling" bullets and if they will kill or injure a person...
I recommend reading this article about it.

http://forensicoutreach.com/library/the-falling-bullet-myths-legends-and-terminal-velocity/
I read through that article. Very interesting and might apply to the Kkiv at something absurd like 15,000 meters. I have yet to actually need a substantial vertical holdover even at 10,300 meters.
You guys are doing these extreme long range shots with high-power scopes & modern rifles.

Meanwhile, this guy shot a Steel Target at One Mile (1600 m) using only Iron Sight & old WW2 rifle


https://youtu.be/LDFGH7i_0OU




He also shot a Steel Target at 2500 m using only M2 Browning HMG & Iron Sight

https://youtu.be/BQmjq0KBc7Q



He is truly the Simo Hayha of Arma 3. Check out all of his videos and see how accurate this guy is.
So I'm back with a new record. Utilizing the Anzio 20x102mm rifle I recently ported to the workshop, which I necked-down the cartridges to 20/375 (.375 Cheytac) utilizing PELE technology for, I indirectly hit a hostile soldier from 15,900 meters away utilizing fragmentation.

That is 9.87 miles. That is across all of Altis.

https://www.youtube.com/watch?v=i_ewp4gt8lc&feature=youtu.be
Τελευταία επεξεργασία από El Berl; 9 Δεκ 2017, 14:32
I shot a Gnats Gonads off at 25 miles whilst hallucinating after eating a certain type of mushroom,cant shoot for sh#t when drinking jack daniels though.

does this coun
Αναρτήθηκε αρχικά από 🈶 V. Berlioz 🈶:
So I'm back with a new record. Utilizing the Anzio 20x102mm rifle I recently ported to the workshop, which I necked-down the cartridges to 20/375 (.375 Cheytac) utilizing PELE technology for, I indirectly hit a hostile soldier from 15,900 meters away utilizing fragmentation.

That is 9.87 miles. That is across all of Altis.

https://www.youtube.com/watch?v=i_ewp4gt8lc&feature=youtu.be
DUde chill your tits man
Αναρτήθηκε αρχικά από Ela:
Αναρτήθηκε αρχικά από 🈶 V. Berlioz 🈶:
So I'm back with a new record. Utilizing the Anzio 20x102mm rifle I recently ported to the workshop, which I necked-down the cartridges to 20/375 (.375 Cheytac) utilizing PELE technology for, I indirectly hit a hostile soldier from 15,900 meters away utilizing fragmentation.

That is 9.87 miles. That is across all of Altis.

https://www.youtube.com/watch?v=i_ewp4gt8lc&feature=youtu.be
DUde chill your tits man

Not when I've got bullets moving at 2,000 meters per second I won't! Expect an even more insane distance soon.
Αναρτήθηκε αρχικά από 🈶 V. Berlioz 🈶:
Αναρτήθηκε αρχικά από Ela:
DUde chill your tits man

Not when I've got bullets moving at 2,000 meters per second I won't! Expect an even more insane distance soon.
♥♥♥♥♥♥ hell m8, chill.
I can't even hit a target 5Ft away from me damn it
Αναρτήθηκε αρχικά από Ela:
Αναρτήθηκε αρχικά από 🈶 V. Berlioz 🈶:

Not when I've got bullets moving at 2,000 meters per second I won't! Expect an even more insane distance soon.
♥♥♥♥♥♥ hell m8, chill.
I can't even hit a target 5Ft away from me damn it

You know what, you have encouraged me to try for an even longer shot right now!

20,000 meters, here we go!
Τελευταία επεξεργασία από El Berl; 9 Δεκ 2017, 15:17
Αναρτήθηκε αρχικά από 🈶 V. Berlioz 🈶:
Αναρτήθηκε αρχικά από Ela:
♥♥♥♥♥♥ hell m8, chill.
I can't even hit a target 5Ft away from me damn it

You know what, you have encouraged me to try for an even longer shot right now!

20,000 meters, here we go!
*sighs* Damn it
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