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good shot tho. wish my arma worked.
Damn, would kill to see a vid of that. Happy head hunting.
https://youtu.be/CHiStit8tI8
6,900 meters, 4.287 miles. I took the shot with a Kkiv Model 2035 loaded with 25x59mm APFSDS. I had ACE3 enabled, and I used an LRPS PRO as my scope. The shot was taken on the "Earth" map. I took the shot from Antarctica and it hit the enemy soldier in Australia. Took about four tries total.
I had to use a waypoint because the rangefinder stops working at 5,000 meters. I greatly admire those who can reach the 5,000 meter mark and beyond with mere 12.7x99mm rifles. I had to use a rifle of twice the caliber to reach my mark of 6,900 meters.
https://www.youtube.com/watch?v=6ZB9EH6WSn0&feature=youtu.be
The current standing record is just over 7,200 meters, with ACE3. I used an upgraded Dagger 55x scope. Vertical compensation was +74.0, horizontal compensation was +0.8. The map is Sahrani. The shot was taken from San Esteban and the target was at the Pisco de Perez.
The rifle used was a Kkiv Model 2035, however, my scope has a maximum vertical compensation of +150.0, which should be good enough to get a .50 out to similar ranges. The maximum vertical compensation was set to +150.0, as that is the highest any known real life scope can reach.
In the end, that 4,129 meter shot has definitely been surpassed.
https://www.youtube.com/watch?v=o3aMpEaul_w
This shot was taken with the exact same equipment as the above post, except the map was 'Earth'. The shot was taken from an island in the Pacific and the targets were on an island west of Alaska. Total distance was about 10,300 meters. That's 6.4 miles.
Scope adjustments:
Vertical: +144.4 <-- Actually within the ability of some real scopes
Horizontal: -0.3 <-- not much wind, fired over an ocean.
Bullet travel time was about 19 seconds.
There's no denying that Arma is a game built as a foundation for user-made content. The Kkiv is "within-bounds", in a way, for the degree of realism that Arma III pushes for. My scope, a 55x magnification model with a maximum +150.0 vertical compensation, is actually inferior to some scopes in real life. I don't think we, as snipers, should be held back by Bohemia's low magnification sights and the 12.7x99mm round's 'time to live'. I know the 25x59mm APFSDS cartridge does not have a 'time to live', which is correct. Kiory knew what he was doing when he made that rifle.
Best of luck with your 4600m+ shot. The highest I've seen 'stock-game' is a 5,600 meter shot with a .408 Cheytac. I'm impressed with Kolljak's 6,250 meter shot with a Tac-50, and that's what Arma should be, pushing boundaries of what's possible on a real-life battlefield. I know the 'hard cap' for a sniper round, outright, is 12,000 meters due to the maximum view distance.
That's a fair point, well said. Bohemia's base-game ballistics model is relatively good compared to other games, but it is very simplified compared to the real deal. I made my shots running ACE3, and I think making them with the base-game would be easier. Think about it, in the stock game, we have zero access to match ammunition, high-powered scopes, or competition-grade rifles. The LRPS has 25x magnification, and the scope I used had 55x.
That's a huge difference. It's remarkable how much Bohemia holds stock-game snipers back. If you gave ControlledAnger a real competition-grade scope with 40x zoom and a maximum of +80.0 adjustment, he could nail that 4,600m+ shot with match-grade 12.7x108mm without a large vertical holdover. Why should Bohemia's lackluster selection hold him back?
Here is the equipment I used to make my shot:
1. For the scope:
https://steamcommunity.com/sharedfiles/filedetails/?id=1090112012
2. For the rifle:
https://steamcommunity.com/sharedfiles/filedetails/?id=933340798
The Kkiv I used was entirely unmodified, while the scope was modified to have higher maximum compensation of +150.0, which is actually realistic. Rifles can have even higher numbers when high-end scopes are combined with specialized mounts and what not.
The shots are theoretically possible in real life, but one would require a ballistics computer capable of accounting for every single change at every single point in the bullet's flight path, or self-adjusting 'smart bullets'. The rifle I used, the Kkiv, is far and away more powerful than the Lynx, and my scope had over twice the LRPS's magnification strength. The scope I used for my earlier 6,900 meter shot, the LRPS PRO, was holding the Kkiv and I back. As ControlledAnger said, the Lynx has a hard limit at 5,500 meters. Why should the Lynx hold snipers back?
I bet with a top-level sniper and the right equipment, the Kkiv could hit man-sized targets at 12,000 meters flat. At that point, the maximum view distance is the key concern. Arma III doesn't allow magnification above 56x or so, an apparent engine limitation. Real life optics can go up to 80x strength, in the case of March's competition scope.
http://www.opticsplanet.com/march-optics-8-80x56mm-tactical-knob-riflescope.html