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Mods are the cause for disconnects on connect. Verify your mod set is 1:1 with mods loaded on server. DO NOT LOAD OTHER MODS. Loading other "optional" mods they MUST be client side (e.g. sound, texture) and the key MUST be installed in server key folder but the mod MUST NOT be loaded on server -mod
If server config is using "equalModRequired = 1;" (outdated) you must use the EXACT 1:1 mod order on both client and server along side having exact 1:1 mod set. (e.g. client "@mod1;@mod2" server "@mod2;@mod1" will evict you, although i'm not familiar with any associated message as I've never used this)
If a mod is UNSIGNED (e.g. no bikey and no *.pbo.bisign provided) you must set "verifySignatures = 0;" or you will fail mod key validation and be disconnected. This usually indicated with "*.pbo is not signed by a key on this server"
If your server is not appearing on the list its because you cannot connect to steam or steam cannot connect to you to be listed, a variety of networking/firewall issues can cause this.
I've put 44 mods into a modlist nobody is using any additional clientside mods then hosted the game (My PC/Same Scenario not a Dedicated Server) in which Steam says all mods are up to date where everyone joins fine but with no changes turns into what I've described initially in the following days. Trying to join after the 1st day results in my friends needing to pretty much spam join for a chance to get in (Which works for some reason?).
and for what reasons bohemia should effort in it to fix broken mods by some individuals . thats beyond stupid
if you are modding you mercedes and it went broke. who you blame for it ? mercedes ?