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Game balance...
"Balance" shouldn't even exist in Arma's dictionary... Things should be realistic. I believe balance is managed by the players good/common sense.
* That is to say, a combined AP/HE combination is not possible for the gun magazine; tracers are an exception in the config but they don't seem to have any ballistics difference.
Real aircraft can't change ammo types mid-flight, they usually just load them up with a combined loadout of whatever ammo they are using, like half-AP half-HE, which I don't think is possible with the engine right now, but would be nice if they added it in
If that was the case in real life, tanks would ditch thier 120mm cannons for 30mm autocannons if they could penetrate enemy tanks easily. (Try fitting a GAU-8 in the turret, sure you can, but where's the ammo going to be stored? :3)
With that said, it's why the A10/A164 are equipped with multiple types of rockets - anything the main gun can't destroy, the missiles will. Anti-Tank, Armour-Piercing, High Explosive, bombs.
If you want to compare the A164 to anything, compare it to it's predecessor, the A10.
A very informative answer regarding the GAU-8's effectiveness against a modern battle tank.[www.quora.com]
By the way, regarding the "feel", I just love the default sound it makes. It always comes from the rear speakers on my 5.1 setup and is quite heavy on the bass, making you feel like you're shooting a really powerful gun.
Please check the date on the original post to see if the comments are even relevant. If they are, it makes more sense to create a new thread and link to the original post rather than necro'ing the old thread.