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Yes, the "Adapt"-part of the campaign isn't perfect but there's a workaround for this problem in the official forums and it takes like 5 mikes to find it. And even if you loose your NVGs by accident there are NV scopes that do get saved in the armory.
Well, in my opinion the campaign is a very nice welcome to the world of ArmA III yet it's quite challenging. I know there are no missions where you get to drive a tank or fly a helicopter but "The East Wind" is the story of infantryman Ben Kerry so it's no big surprise.
I also think it is the way you play it. If you play with 3rd person ON, there will be very little immersiveness in it. Tactics that the AI uses against you will be effortless, since you can hide behind cover, and check from your third person view.
If you have accuracy on veteran level or less, you won't have that much fun either. I started with the campaign on ELITE level. So NO 3rd person. No markers on the map you can follow. So you actually have to use the compass and the map.
I would suggest to try the campaign again on "ELITE" level, and maybe that will change your mind about it. Maybe you will find it a different experience. One thing i can tell you. The campaign lasts a lot longer ;)
I do think the campaign has a lot of potential but it really does feel a bit half-arsed.. like the developers didn't put nearly enough thought and polish into the product. It's a shame really because this is the best way to get new players to the franchise. I know a lot of people play various non-realistic shooters and get hooked on these through the immersive single player campaigns (or maybe that era has passed us? I heard BF4 single player campaign is horrendous!) so this way we could get some new people onboard.. and the more people buy ARMA 3 the better it is for all of us!
Don't get me wrong, the ARMA series and the original OFP series were and still are in my all-time top 5 gaming experiences. I absolutely adore this series but I do feel like the attitude "it's just a military simulation engine.. the community will create the content and campaigns" was taken a bit too far. I was also hoping that BIS had learned from the buggy campaigns of ARMA 2 (I own most of the DLC) how to create a more believable single player experience (meaning, less buggy and more thought out).
It's especially frustrating when people have commented on these short comings already at the time each episode of the Campaign was released but many things have been completely ignored. Why? I have no idea. I'm sure there are plenty of people who were waiting for the main campaign to be complete and then see if the game is worth purchasing. I felt like it's worth warning people of the status of the campaign, especially those who have never played an ARMA game before. Most veterans of ARMA games have no problems with the buggy scripting and the idiosyncrasies of the campaign but new players may be thoroughly offput by the state which it's in.
Anyhow, it's very good to have counter opinions here to balance the matter. This is all subjective in the end. As we've already seen there are many who thoroughly enjoy the campaign as it is and this is good to hear.
Cheers!
In my opinion ArmA III is a multiplayer FPS just like Battlefield (was). People play against each other or cooperate against the AI. Singleplayer campaigns are a nice addition. They introduce you to the world and can teach you its basics but aren't the heart of the game. I like the campaign of ArmA III because it does teach you the basics, something the BF4 campaign fails to do (just like it fails everything else but that's another story).
That's because the developers have a very tight time schedule. There's a thread in the official forums where they stated that they would have made NVGs, medpacks, laser designators, vest and backpacks stay in the armory if they just have had more time but I am absolutely sure they will address these issues when they are done with Zeus and have some spare time.
Just like most other games that have one.
The 4 best ones in arma 3 that come to mind for me were the last mission in adapt, the last one in survive, the first main one in win, the first one in survive...notice a pattern yet?
The atmosphere the missions give is a big plus if they get it right.
That's so damn true. The Survive episode felt so immersive for me by playing in first person only, it was almost like I was there experiencing the war.
I was already a bit worried when I saw so many reasonable posts in this thread. Glad to see that you decided to restore things back to normalcy. :)
The beauty of it is how little content brings out so much action in Arma - I got far more excited about scrounging for weapons and 1 - on - 2 fights of the first Adapt mission than any 'sprinting through collapsing building and heli minigun fire while on the way to disarm a nuclear device' of other games. So much flashy crap on top of over-the-top büllshït nowadays.
This is very true. Arma 3 is a definite step up for newcomers to the series.. especially the much more fluid movement has made it easier to point and shoot at what you want to kill.
Also i just wanted to add the ai in this game is so horrible and frustrating....I can not coun't the amount of times i had too wait for the ai to un ♥♥♥♥ themselfs. Having a squad of ai in arma 3 is almost 100% Pointless. I just throw my squad into a vehical and do the rest of it myself but i still found it pretty fun to take on a mission even without the help of the ai.