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I agree with the OP. I might feel less "emotional" about it, but yeah, Sci-Fi stuff doesn't come along with what I believed a military simulation. I like this 2035 almost-modern technology but now its going overboard. And with all those earthquakes I was wondering if the Cephs were awaking again...
I think everybody was waiting for this "Win" episode, this had the be the part where the game stopped guiding you because it had already shown you all its mechanisms and it was going to say "now that you know the ropes, go get them". But it ended up even more constrained than Adapt, that at least offered some freeform action, even if quite nonsensical (going solo etc). And was even shorter.
I understand the hints that this will be continued in DLC later on. However we all waited 6+ months to play this campaign. If It had been released at launch as is the norm for almost every game out there, I would have no complaints. But we had to WAIT just to play this episode. September to March. I almost feel as if BI literally started working the campaign around the time they launched Arma 3 because I expected Win to be a LOT longer and more in depth. Instead it felt rushed, and left a sour taste in my mouth. I'd have a problem justifying the purchase of paid DLC to continue the campaign that should've been wrapped up with 6+ months of "polishing". In between work I literally finished this campaign in under 12 hours whereas the other two took me a couple of days.
Although I still love ArmA 3 I just wish that we get some explanations of the ending.
On the "Sci-Fi" part. Tryin' to find the article on it again but russia(and if they have it, the US most likely will have it too) developed this kind of machine that makes earthquakes during the cold war so... I actually suspected this when the earthquakes kept coming back. Don't call sci-fi on this, look it up, it exists.
you still fly out in a helo