Arma 3
Cager Mar 21, 2014 @ 8:45pm
Campaign Ending?(Spoilers)
What the hell was that load of garbage. I've honestly never felt this ripped off at the end of a game since I got Mass Effect 3. We wait almost 6-7 months PAST release to get the campaign and we're saddled with this god awful sci-fi ending. I get it, it's 2035 but comon. This is a military simulation not some quasi sci-fi adventure.

You either get option A) whereupon you stay loyal to NATO and commence the "final offensive" to drive the AAF off the island and into the sea. You "win the day" but the CSAT special forces team gets away with the "device" with potentially devastating consequences. I'm a giant war hero, women know my name. BEN KERRY is put in front of every government building's name in America and Ben is the most requested vanity license plate in 2035. Cue the Stars and Stripes.

or Option B). In complete defiance of orders and logic you rendezvous with Lt James who is the throes of death. He tells you to meet Miller whereupon you're tasked with raiding a lab and getting some sort of highly classified technology device which you then deliver to Miller. In a shocking revelation you find CTRG has been leading you on the whole time, sabotaging Mike-26 to delay NATO in an effort to find this "device". And they're probably responsible for the much touted failure to secure the airfield in the initial NATO landing at the end of survive. Nobody with the power to make earthquakes wants to loose that power so CSAT somehow evades all known sensors and sattelite survelliance and launches.....you guessed it, a full scale counter-invasion of Altis in order to try and secure this "device". Attempting to escape the island you literally learn how to fly a helicopter in .5 seconds and Kerry flies the hell out wondering with a "What now" as to what lies ahead.

I know what lies ahead Mr Kerry it's called "Paid DLC". Survive was great. Adapt was...fun but Win....nobody won here BI, we all lost playing this episode. 6 months of waiting for even the most basic feature and you dropped the ball. I had a feeling earthquake weapons came into effect when it happened the first time. I'll be honest. I don't play ArmA 3 for sci fi crap like this. I wanted some conventional conflict. And a severe lacking in armored gameplay and aerial gameplay makes me wonder if this was a rushed job entirely. The East Wind certainly stinks and it's changed direction to us.
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Showing 1-15 of 37 comments
Santa Six Mar 21, 2014 @ 9:00pm 
Times are changing. Get out of the way if you don't like it :P
Koranis Mar 21, 2014 @ 9:44pm 
Santa Six, that kind of comment isn't helpful. :P

I agree with the OP. I might feel less "emotional" about it, but yeah, Sci-Fi stuff doesn't come along with what I believed a military simulation. I like this 2035 almost-modern technology but now its going overboard. And with all those earthquakes I was wondering if the Cephs were awaking again...

I think everybody was waiting for this "Win" episode, this had the be the part where the game stopped guiding you because it had already shown you all its mechanisms and it was going to say "now that you know the ropes, go get them". But it ended up even more constrained than Adapt, that at least offered some freeform action, even if quite nonsensical (going solo etc). And was even shorter.
Last edited by Koranis; Mar 21, 2014 @ 9:46pm
Engineer Mar 22, 2014 @ 12:06am 
it was way too short, i feel like they were forced to rush the process to meet a deadline or something. The missions were hardly innovative as well except for maybe the last (having two branches) and of course the story abruptly ended
Captain Miller Mar 22, 2014 @ 5:04am 
I agree with everything, survive is the best part I think.
Hi-Tech Hermit Mar 22, 2014 @ 6:54am 
Agree with OP,,,, this last part is total BS.
Kingrey Mar 22, 2014 @ 7:28am 
See and this is the truth BIS is going to make like a Arma 3: Operation Arrowhead probably not named this specifically but you get the point. The story may even get a pick up but honestly Win was fun I was enjoying the whole thing but I do agree in a way the ending happened so fast. If you go with option A its basically max 5 minutes if your lazy but option B it takes a bit more time afterwards when the invasion happens. I barely had any problems with the ending yes the What Now statement is stupid but also with option A you have Command calling Kerry back to base so. This is BIS saying wink wink nudge nudge more campaign in a future standalone DLC like A2:OA
Captain Miller Mar 22, 2014 @ 7:40am 
I'd like to play as British SBS Ctrg on Altis and Stratis in a possible DLC
Cager Mar 22, 2014 @ 7:46am 
Originally posted by Xidarkreaper:
See and this is the truth BIS is going to make like a Arma 3: Operation Arrowhead probably not named this specifically but you get the point. The story may even get a pick up but honestly Win was fun I was enjoying the whole thing but I do agree in a way the ending happened so fast. If you go with option A its basically max 5 minutes if your lazy but option B it takes a bit more time afterwards when the invasion happens. I barely had any problems with the ending yes the What Now statement is stupid but also with option A you have Command calling Kerry back to base so. This is BIS saying wink wink nudge nudge more campaign in a future standalone DLC like A2:OA

I understand the hints that this will be continued in DLC later on. However we all waited 6+ months to play this campaign. If It had been released at launch as is the norm for almost every game out there, I would have no complaints. But we had to WAIT just to play this episode. September to March. I almost feel as if BI literally started working the campaign around the time they launched Arma 3 because I expected Win to be a LOT longer and more in depth. Instead it felt rushed, and left a sour taste in my mouth. I'd have a problem justifying the purchase of paid DLC to continue the campaign that should've been wrapped up with 6+ months of "polishing". In between work I literally finished this campaign in under 12 hours whereas the other two took me a couple of days.
Kearac Mar 22, 2014 @ 11:04am 
Well... I am f**king pissed... I love all ArmA games since the Operatin Flashpoint, and when I played ArmA 3 I must say, that I was really happy that campaign has almost the same quality like OFP, but the last mission in Win campaign? What the actual f**k? There are so many questions in both endings... I don't really understand anything, it's just like again 2012 when Mass Effect 3 was released (Perfect story, ♥♥♥♥♥♥ ending with milions of questions). And also why the last campaign had just 3 hours of gameplay?
Although I still love ArmA 3 I just wish that we get some explanations of the ending.
Persona Mar 22, 2014 @ 11:08am 
The cliffhanger means another campaign for sure.
Captain Miller Mar 22, 2014 @ 11:28am 
The Russians come and clear up the mess NATO left
Minox Apr 18, 2014 @ 4:23pm 
Originally posted by Cager:
I had a feeling earthquake weapons came into effect when it happened the first time. I'll be honest. I don't play ArmA 3 for sci fi crap like this.

On the "Sci-Fi" part. Tryin' to find the article on it again but russia(and if they have it, the US most likely will have it too) developed this kind of machine that makes earthquakes during the cold war so... I actually suspected this when the earthquakes kept coming back. Don't call sci-fi on this, look it up, it exists.
Last edited by Minox; Apr 18, 2014 @ 4:26pm
m_axaxax Apr 18, 2014 @ 4:38pm 
Yeah, Dlc`s for 15 € -.-
Der Brasilianer Aug 17, 2014 @ 7:04pm 
Cager, what do you mean Kerry learns how to fly in 5 minutes? The mission ends right when Miller leaves, then you can just hear audio of NATO people having their "butts" kicked.
Cager Aug 17, 2014 @ 7:44pm 
Originally posted by NTLcardell.barkhorn:
Cager, what do you mean Kerry learns how to fly in 5 minutes? The mission ends right when Miller leaves, then you can just hear audio of NATO people having their "butts" kicked.

you still fly out in a helo
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Date Posted: Mar 21, 2014 @ 8:45pm
Posts: 37