Arma 3
J-Man84 Apr 18, 2023 @ 8:54am
ALIVE Single Player With Respawn & Saving
I have been messing about in the editor trying to create a scenario for myself using mostly ALIVE modules so as to create a war going on over the map and just make the world feel more alive, after a lot of trial and error i managed to set it up and i have been having a ton of fun with it so thought i'd make a video showing how i did it, maybe someone will find it useful.

Most of the video is in the editor showing what modules i have placed, the module settings, what is connected to what etc and then a few clips at the end showing some of the situations the AI has created for me.


Video: ALIVE on Altis (SP) - https://odysee.com/@tcttgames:8/Arma3-1:f
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Showing 1-7 of 7 comments
Aqueox May 19, 2023 @ 9:56pm 
Hey man, thanks for this.
𝖘0𝖙𝖆 Apr 25, 2024 @ 3:12pm 
Thanks, preciate this.
Cw 4life|COBR@ Apr 25, 2024 @ 4:46pm 
Originally posted by J-Man84:
I have been messing about in the editor trying to create a scenario for myself using mostly ALIVE modules so as to create a war going on over the map and just make the world feel more alive, after a lot of trial and error i managed to set it up and i have been having a ton of fun with it so thought i'd make a video showing how i did it, maybe someone will find it useful.

Most of the video is in the editor showing what modules i have placed, the module settings, what is connected to what etc and then a few clips at the end showing some of the situations the AI has created for me.


Video: ALIVE on Altis (SP) - https://odysee.com/@tcttgames:8/Arma3-1:f

Thank you!
Ganna Apr 25, 2024 @ 9:40pm 
You would be better just learning scripting, I know you can use such mods but if you want the real deal, then learn to do it your self. Pick any programming language which is similar, learn it. C looks pretty close, but just about any will do you a lot of good, python for example or C#. Get an understanding of data types, arrays, functions conditional (flow control) etc.

But ignore me, I'm only giving my opinion.
Ganna Apr 25, 2024 @ 9:46pm 
The point of learning a language is the learn the fundamentals of all programming languages, for example an array is really just an allocation to memory, it can store data. An array is implemented differently in each language, some languages like C# have much more user friendly methods such as dynamic lists and all of the actual memory management is handled under the hood. A language like pure C you have to manage this memory your self, and so its a bit harder. But the core principles are the same no matter what language you use.

Learn:
data types
flow control or conditionals
loops
memory buffers (arrays)
data structures (advanced)

every language has a different syntax, but the above is the same.
Ganna Apr 25, 2024 @ 9:53pm 
And if you want a more alive map, I will be attempting this. I will attempt to have a on going war, I will attempt to simulate things like fatigue, meaning soldiers who have been on the front line will suffer fatigue over time. But also if they live and do not get killed they will come back much more experienced, I will implement trucks which drop off new soldiers and extract soldiers who have been fighting for a number of days. The fresh drop will start on fatigue zero, as this value increases their effectiveness will decrease, but at the same time their combat experience will increase.

I'd like to simulate a real conflict.

Things like food or ammo supply will be considered, all of which can be attacked/disrupted, meaning rear lines will be replenished mostly, but front lines might lack due to military action on their supply lines. Effectively turning the game into a semi RTS game, where every attack must be planned. Looking at the awful wars we have today, it is clear you cannot just walk right into enemy lines, its slow and brutal conflict.

The way I might go about this is have 2 versions, one version is more suited to players who might have an idea about placing things in the editor on the map. In this case, I'd throw each into an array then iterate, creating new arrays as needed for all items on the map, then build forces from those. Those forces then are given clear objectives, which the first might be rally, or maybe not. Maybe I'd have air defence move to a locations where they will be effective, but maybe they won't move until recon units have scouted.

But in any case it will be just like a real war, the positions that artillery or air defence moves into will first have to be scouted, a plane will do that as will ground recce, the job of such a recce will also to be patrol forward around the area .

I know it will be a massive task but I have nothing better to do, plus its fun for me.

I don't know what this game has in terms of mods, i use to play a lot of operation flash point while I was still army, that was a very cool game, it had its problems with AI. I know that if I'm going to do it right the AI will have to be shut off, 2024... But I'd like to try making good content with this sandbox, I want real artillery, not just click here and expect rounds to land, no, I want the sounds of the incoming to be real. I also want things like coordinated illum rounds, so you could call in illumination rounds to see the target at night and then call in HE rounds and that kind of thing.

I want to eliminate cowboyness from this game, you're not ♥♥♥♥♥♥♥ rambo or the terminator, you're a flesh bag that is better in groups of people not solo.

It will be hard but not as hard as it was then when i knew nothing of coding.
Last edited by Ganna; Apr 25, 2024 @ 10:24pm
Ganna Apr 25, 2024 @ 10:30pm 
I might start by making smaller missions, that attempt to make things real. So that helicopter does not have super AI, it just assumes you are in that area and lays down oppressive fire just like real life. But It cannot just wtf insta kill you behind a building , it just lays down suppression in the general area but is none the less programmed to target likely areas where you might hide.

And I know what the real world is these days, it means you're ♥♥♥♥♥♥♥ dead, but in a game that isn't fun.
Last edited by Ganna; Apr 25, 2024 @ 10:34pm
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Date Posted: Apr 18, 2023 @ 8:54am
Posts: 7