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Thank you!
But ignore me, I'm only giving my opinion.
Learn:
data types
flow control or conditionals
loops
memory buffers (arrays)
data structures (advanced)
every language has a different syntax, but the above is the same.
I'd like to simulate a real conflict.
Things like food or ammo supply will be considered, all of which can be attacked/disrupted, meaning rear lines will be replenished mostly, but front lines might lack due to military action on their supply lines. Effectively turning the game into a semi RTS game, where every attack must be planned. Looking at the awful wars we have today, it is clear you cannot just walk right into enemy lines, its slow and brutal conflict.
The way I might go about this is have 2 versions, one version is more suited to players who might have an idea about placing things in the editor on the map. In this case, I'd throw each into an array then iterate, creating new arrays as needed for all items on the map, then build forces from those. Those forces then are given clear objectives, which the first might be rally, or maybe not. Maybe I'd have air defence move to a locations where they will be effective, but maybe they won't move until recon units have scouted.
But in any case it will be just like a real war, the positions that artillery or air defence moves into will first have to be scouted, a plane will do that as will ground recce, the job of such a recce will also to be patrol forward around the area .
I know it will be a massive task but I have nothing better to do, plus its fun for me.
I don't know what this game has in terms of mods, i use to play a lot of operation flash point while I was still army, that was a very cool game, it had its problems with AI. I know that if I'm going to do it right the AI will have to be shut off, 2024... But I'd like to try making good content with this sandbox, I want real artillery, not just click here and expect rounds to land, no, I want the sounds of the incoming to be real. I also want things like coordinated illum rounds, so you could call in illumination rounds to see the target at night and then call in HE rounds and that kind of thing.
I want to eliminate cowboyness from this game, you're not ♥♥♥♥♥♥♥ rambo or the terminator, you're a flesh bag that is better in groups of people not solo.
It will be hard but not as hard as it was then when i knew nothing of coding.
And I know what the real world is these days, it means you're ♥♥♥♥♥♥♥ dead, but in a game that isn't fun.