Arma 3
Metul Burr Jul 15, 2014 @ 1:34pm
trouble setting up a dedicated server
We tried creating a server in-game, but after an hour port-forwarding numerous different ports, and multiple attempts trying to get friends to join in the same server, we figured the in-game server is broken.

Then we tried to make a dedicated server. However connecting to yourself via localhost and port 2302, nothing showed up in the servers. We also had port 2302 and 2303 port forwarded as the popup said that both needed to be? Not sure why. Where is the config file for the dedicated server? in config/config.vdf i dont see any settings at all reated to server.

So after a couple hours of trying to get a few friends together we still cannot figure out how we all can play together?

EDIT:
I read somewhere that you may have to create your own server config file, so now i added config.cfg and ran
arma3server.exe -config config.cfg

in attmept to use this config file
// // server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname = "metulburrs_server"; // The name of the server that shall be displayed in the public server list password = "poop"; // Password for joining, eg connecting to the server passwordAdmin = "xyz"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' //reportingIP = "metulbuirr.co"; // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2pc.master.gamespy.com"; // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead //this option is deprecated since A2: OA version 1.63 //reportingIP = "arma3" //not used at all logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "", "Two empty lines above for increasing interval", "Welcome to our server", "", "", "We are looking for fun - Join us Now !", "http://www.metulburr.com", "One more empty line below for increasing interval", "" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES checkfiles[] = {}; // Outdated. maxPlayers = 5; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 1; // If set to 1, Voice over Net will not be available vonCodecQuality = 0; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz is 21-30 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 1; // Server to use BattlEye system allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216) allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323) // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // //regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. //deprecated // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE (see below) class Missions {}; // An empty Missions class means there will be no mission rotation

Is this the correct method of doing it? I am able to connect localhost but the settings does not change? For example if i try to direct connect via localhost, the server name shows up as "windows8", not the one in the config file. I also am unable to find my server in the server list too.

At this point i am so frustrated with the proces, i am about to just give up.
Last edited by Metul Burr; Jul 15, 2014 @ 2:13pm
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Showing 1-15 of 18 comments
MeatyDoubleSlap Jul 15, 2014 @ 2:17pm 
hey man ive been having the same issue since gamespy ended on here... i just feel like BI is just ignoring MP hosting all in general .... its ♥♥♥♥♥♥♥ stupid they are complety destroying the arma gaming community. i havent even been able to host a game in more then a month.They rather release stupid stuff like bootcamp and ♥♥♥♥♥♥♥ gokarts instead of fixing Massive issues with the game.... Seriously BI should not be in the video game world they are a joke to the community and i hope no one helps them anymore with anything they make. Seems like they choose money over what the community wants. Sad times it is
Sora Jul 15, 2014 @ 2:38pm 
you need to make it "-config=config.cfg"

Edit:

You also need to add this above your global settings;
// STEAM steamport=8766; //default 8766, needs to be unique if multiple serves on same box steamqueryport=27016; //default 27016, needs to be unique if multiple servers on same box

With that you must also port forward 8766,27016,2302,2303,2304,2305
Last edited by Sora; Jul 15, 2014 @ 2:43pm
Metul Burr Jul 15, 2014 @ 2:48pm 
Thank you, that fixed the server name. I still do not see the server under server lists still though.

Ill add that code as well and see what happens.
Why do i need to port forward all those ports?
Last edited by Metul Burr; Jul 15, 2014 @ 2:49pm
Sora Jul 15, 2014 @ 2:49pm 
8766,27016 for server listing, 2302 for game 2303,2304,2305 for VOIP (ingame voice chat)
Metul Burr Jul 15, 2014 @ 2:50pm 
holy crap...

OK thank you...Ill change it and report back
Metul Burr Jul 15, 2014 @ 3:05pm 
I added the steam code ports to my config, opened up those ports as well. When i run the game, i still cannot find the server online. It does show up under LAN, but not INTERNET.
Mr. Collins JuJu Jul 15, 2014 @ 3:06pm 
Originally posted by lincolnlou:
hey man ive been having the same issue since gamespy ended on here... i just feel like BI is just ignoring MP hosting all in general .... its ♥♥♥♥♥♥♥ stupid they are complety destroying the arma gaming community. i havent even been able to host a game in more then a month.They rather release stupid stuff like bootcamp and ♥♥♥♥♥♥♥ gokarts instead of fixing Massive issues with the game.... Seriously BI should not be in the video game world they are a joke to the community and i hope no one helps them anymore with anything they make. Seems like they choose money over what the community wants. Sad times it is
ARMA has been a joke forever. In 2014, it's still nearly impossible to "max out" ARMA2 with anything more than 40 fps. Not to mention the giant fire texture glitch that has been in ARMA2 since day 1 and STILL EXISTS as well as terrible MP performance in both Arma2 and Arma3. Arma3 has slightly improved in terms of performance and obviously the graphics are up-to-date, but just like Arma2 there are huge glitches that have existed since Alpha day 1.
yxman Jul 15, 2014 @ 3:10pm 
Originally posted by Metul Burr:
I added the steam code ports to my config, opened up those ports as well. When i run the game, i still cannot find the server online. It does show up under LAN, but not INTERNET.

u checked the firewall/opened ports @server?

also steamworks is slow as ♥♥♥♥, u have to wait for a couple of mins till the server shows up.
Metul Burr Jul 15, 2014 @ 3:21pm 
the firewall is currently checked arma3server.exe for public and private. There is also a second one for arma3server.exe, but that public box is greyed out and wont let me check it.

The server has been up for over 20 minutes and it still doesnt list in the server list. A friend tried to join via direct connect but the server doesnt show up. They tried to search for the server name, and it also doesnt show up.
yxman Jul 15, 2014 @ 3:26pm 
ports are udp not tcp, u could try to disable the firewall.
Sora Jul 15, 2014 @ 3:27pm 
You're welcome to use my private server (password protected from pubs) if you still cannot get it working for whatever reason.

You did portforward for UDP and not TCP right? are you sure the local IP in the router matchs the IP for the machine thats hosting? Hell, if all else fails try to DMZ the computer temporarily but DO NOT DO THAT for long time.. that means everyport on the system will be wide open unless a firewall stops it.

Edit: I just found this;
http://steamcommunity.com/app/107410/discussions/0/46476691702639987/#c46476691724563552

This explains the issues..
Last edited by Sora; Oct 3, 2014 @ 7:11pm
Metul Burr Jul 15, 2014 @ 6:54pm 
I had them at TCP/UDP, but i switched them all to only UDP. That didnt seem to have any effect though. Then i completely shut off my firewall and i was able to have them join. So that seems to be the culprit.
So now im just not sure how to have my firewall up and allow the game at the same time?
Last edited by Metul Burr; Jul 15, 2014 @ 6:54pm
Metul Burr Jul 16, 2014 @ 11:57am 
Im not sure why today, but the firewall will now allow me to check all arma3 for public and private under firewall. So as long as that persists, that part is good.

There is only one thing that i do not understand now. My server does not show up under server lists. It doesnt show up on http://arma3.swec.se/server/list and it doesnt show up in-game server lists when searching for the hostname. You can direct connect to the server though. It would be nice to have it also pop up in the server lists as well.

the server info is:
hostname: metulburrs_server
ip/port: www.metulburr.com:2302
password: poop

I figured i would leave the server up for a bit to work out all the kinks.
CaptainNachoCheese Jul 16, 2014 @ 12:18pm 
HI, i am new to steam post, so i don't know where to actually post this question. I hosted Dynamics Universal War Modified with Internet enable but my buddy cant join it, any reason why? he did the same and i can join nor find his server. thanks for any help.
Waterbottles Nov 8, 2014 @ 7:40pm 
Originally posted by Metul Burr:
Im not sure why today, but the firewall will now allow me to check all arma3 for public and private under firewall. So as long as that persists, that part is good.

There is only one thing that i do not understand now. My server does not show up under server lists. It doesnt show up on http://arma3.swec.se/server/list and it doesnt show up in-game server lists when searching for the hostname. You can direct connect to the server though. It would be nice to have it also pop up in the server lists as well.

the server info is:
hostname: metulburrs_server
ip/port: www.metulburr.com:2302
password: poop

I figured i would leave the server up for a bit to work out all the kinks.
Even though its not on the lists u said ur friends can now join ur server? If so then how do they join it? Because thats all im trying to do is play with friends.
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Date Posted: Jul 15, 2014 @ 1:34pm
Posts: 18