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Try to find a point to put the weapon by pressing C or just press C when you are prone tho it can be hard to use uphill/downhill or useless this way.
(Running up a mountain IRL with a 100+lbs pack and sniping a target at 500yds while standing up leaning doesn't work. Actually the running up a hill part would not even happen except for the most fit athletes.)
Some servers do not have stamina enabled and you can run forever.
It does force the squad to work as a unit or get wiped.
The enemy unfortunately can one-tap you at distance while on the run behind trees and always manage to 'see' your one little pixel sitting statue-still in the dark shadows of the brush. It's just one of those Arma things to get used to. Crouching would be nicer if the grass were slightly shorter and it usually only works when engaging downhill or in the open.
Some players are actually quite good at push combat maneuvers while on the full run.
I prefer to run to next cover and peep until it's time to move again.
My group uses ACE settings to disable stamina and weight in game. While I like the concept of a machine-gunner being limited in speed and stamina compared to a rifleman I feel like Arma takes it too far. Of course it's a game and not real life, in real life there's a lot of walking over long distances for strategic objectives, a lot of waiting around, and obviously true movement you can't get in Arma. Half the time I can't mount my gun because it's a millimeter too short or tall so I personally feel no shame in removing it. It can definitely be a fun way to play in Milsim but I honestly don't know how BI expected people to play the game singleplayer with all the odds stacked against you (instant reaction AI, stamina, long distance travel, etc.)
Some guns are heavier than they should be, but it's to prevent teleporting abuse of them. You can tweak it out in singleplayer if you have to, cause it can be tedious.
Yes , turn it to the left ,and if needed head bob zone can olso be set to left.
I think its safe to say that weapon sway is an element of ArmA simulation that one have to learn and it definitely takes some time. It is something (significant sway after running) that is not standard in many shooters. Combining this with longer engagement distances is something that just lays on learning curve for this particular game.
https://youtu.be/NDo61Z_dIZg