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Servers limit client's viewdistance and for example, you can set your view distance with scrolling down to "player menu" in KOTH servers and increase the viewdistance.
and what is a "KOTH" server may i also even add. I'm not familiar with server calling names
Modded servers like exile and epoch servers doesn't have this adjustment, at least the ones I know of but regular arma servers should have this adjustment. Try asking to admins or others playing on server if theres a clientside viewdistance adjustment.
In short, this is not arma issue. Its dependent on server you are playing on.
well now i know what you mean, but i have them set to over 5-6 km as well. Long enough supposedly to render it but clearly it isn't.
Once i maxed the view ranges as well, well it rendered everything to trees and bushes and ground textures but it did not eliminate the problem of floating rocks or soldiers clipping through "invisible" ground or mountain textures
besides viewdistance, you gotta have the terrain quality at least on high.
If none of them is working, issue is server forcing low setting.
As to the second image down, this s just how ArmA does the partial obscuring of targets in cover at distance where intervening objects (bushes, grass, etc.) aren't rendered. This is why sometimes you see players or AI disappear from view when they go prone at distance.
So a PVE server forces a hard render limit? What's the big ♥♥♥♥♥♥♥ point in that to be honest? That's like stupid. What's the imbalance in that really?
If the server has max 2500 meters and you have 10 000 meters. You will have 2500 while on that server. You can have lower of course.
Welp then ill just assume 90% servers are bollocks for what i'm looking for to play in i guess.
What's the point playing in a server with limited view distance? None.