Arma 3
Arma APEX directX 12 + 64bit
Just looking into ordering APEX, does anyone know if they are finally making ARMA into a 64 bit client along with DirectX 12? It really does need to start making use out of all system ram
< >
1-15 / 31 のコメントを表示
DX12 probably won't happen if Nvidia get there own way! but 64bit might one day but ive not see any news as of yet
Nvidia will probably block DX12 implementation like they did with Ark Survival Evolved
What about NVidia and DX12 blocking? What this all about?
Basically the ark devs implemented DX12 in their game but nvidia forbid adding it to the game
I think whole hype about dx12 is to sell more windows 10 copies. It's not that practical and even if it was, they wouldn't let it just happen for free. and devs know this, they just cant come out openly and say that its just a hype of cartel called microsoft.
I've performed little research. Seems like there is just NVidia fiasco with fool statements about Ark developers in first place. While in fact there is just technical problems: https://www.reddit.com/r/nvidia/comments/3j5e9b/analysis_async_compute_is_it_true_nvidia_cant_do/

Will be good enough where it's all sorted out, I think.
ignore the nvidia stopping the implimentation of DX12 BS that the guys above are attempting to spread. i have not seen any proof/rumor of arma 3 becoming a 64 bit with the upcoming updates so i would say probably not.
You can't just "modify" some code to make a 32bit program a 64bit program, it doesn't quite work that way. It would require a complete re-write of the game code which would probably take years.

As for DX12...I'm thinking it's more hype than anything until games are actually built on DX12 instead of sharing DX11\12 assets
Pèpè Silvia の投稿を引用:
You can't just "modify" some code to make a 32bit program a 64bit program, it doesn't quite work that way. It would require a complete re-write of the game code which would probably take years.

As for DX12...I'm thinking it's more hype than anything until games are actually built on DX12 instead of sharing DX11\12 assets
yep. doubtful that there will be any true performance increase with the update of just a api.
Pèpè Silvia の投稿を引用:
You can't just "modify" some code to make a 32bit program a 64bit program, it doesn't quite work that way. It would require a complete re-write of the game code which would probably take years.

As for DX12...I'm thinking it's more hype than anything until games are actually built on DX12 instead of sharing DX11\12 assets
There are some native DX12 games been released already, and they work very well with AMD GPU's with good performace gain, but Nvidia has had a performance loss on them games as they didn't prepare for DX12 with there 900 cards
Sgt Smash の投稿を引用:
Pèpè Silvia の投稿を引用:
You can't just "modify" some code to make a 32bit program a 64bit program, it doesn't quite work that way. It would require a complete re-write of the game code which would probably take years.

As for DX12...I'm thinking it's more hype than anything until games are actually built on DX12 instead of sharing DX11\12 assets
There are some native DX12 games been released already, and they work very well with AMD GPU's with good performace gain, but Nvidia has had a performance loss on them games as they didn't prepare for DX12 with there 900 cards
neither did amd. no card that is out fully supports DX12, the only difference is how amd handles async compute and thats making pretty much all the difference here.
Bard 2016年3月3日 12時06分 
TKgokitty199 の投稿を引用:
Sgt Smash の投稿を引用:
There are some native DX12 games been released already, and they work very well with AMD GPU's with good performace gain, but Nvidia has had a performance loss on them games as they didn't prepare for DX12 with there 900 cards
neither did amd. no card that is out fully supports DX12, the only difference is how amd handles async compute and thats making pretty much all the difference here.
The difference is that no Nvidia GPU supports asnyc shaders hardware wise
Sgt Smash の投稿を引用:
Pèpè Silvia の投稿を引用:
You can't just "modify" some code to make a 32bit program a 64bit program, it doesn't quite work that way. It would require a complete re-write of the game code which would probably take years.

As for DX12...I'm thinking it's more hype than anything until games are actually built on DX12 instead of sharing DX11\12 assets
There are some native DX12 games been released already, and they work very well with AMD GPU's with good performace gain, but Nvidia has had a performance loss on them games as they didn't prepare for DX12 with there 900 cards
But even then there's maybe a 5fps increase over DX11...that's pretty weak compared to what they were saying a few months ago lol
Cakestrike の投稿を引用:
TKgokitty199 の投稿を引用:
neither did amd. no card that is out fully supports DX12, the only difference is how amd handles async compute and thats making pretty much all the difference here.
The difference is that no Nvidia GPU supports asnyc shaders hardware wise
as stated above. the only difference is how amd handles async compute and thats making pretty much all the difference here.
amd=hardware
nvidia=software/driver supported.
Bard 2016年3月3日 12時22分 
TKgokitty199 の投稿を引用:
Cakestrike の投稿を引用:
The difference is that no Nvidia GPU supports asnyc shaders hardware wise
as stated above. the only difference is how amd handles async compute and thats making pretty much all the difference here.
amd=hardware
nvidia=software/driver supported.
lmao you cant replace missing hardware parts with driver updates.
< >
1-15 / 31 のコメントを表示
ページ毎: 1530 50

投稿日: 2016年3月3日 8時51分
投稿数: 31