Arma 3
Cpt. Kid Oct 19, 2020 @ 3:34am
ARMA 3 capable of VR?
When you guys going to get ARMA into VR? Arma 4?

Im using HTC Vive and still cant get it to work so Im going to assume its not VR compatible....... yet?
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Gerarderloper Oct 19, 2020 @ 4:37am 
If it does happen then you would need VR only multiplayer servers possibly. Otherwise non-VR users would be rick rolling VR users all the time for obvious reasons.

But I think BIS said recently that there will be no ARMA3, this is the end for the franchise..
Detective Dan Oct 19, 2020 @ 8:46am 
sort of. There's some applications out there (Can't remember the name) that allows you to run Arma 3 (and other games) in VR with weird de facto head tracking support. It's janky and it gets detected by BattleEye as a hack and really not worth setting up for multiplayer purposes.



Originally posted by The_Riddick:
If it does happen then you would need VR only multiplayer servers possibly. Otherwise non-VR users would be rick rolling VR users all the time for obvious reasons.

But I think BIS said recently that there will be no ARMA3, this is the end for the franchise..
I'm a VR player and the reasons are lost on me. Can you elaborate? I get having a plastic box strapped to your face makes it difficult to see the keyboard, but most veteran arma players have the muscle memory to be able to hold their own if they couldn't see the keyboard. If anything you'd have an advantage solely with head tracking and spacial awareness in VR. Add motion controller support and grip stock and pancake players won't stand a chance

Also, Arma 3 isn't the end. They have been hiring at bohemia for people with military game experience and it would be a massive waste at this point to have spent all that money building Enfusion for DayZ not to have arma 4.

(Caution: Speculation ahead) You can probably expect an announcement for Arma 4 between the end of this year and the beginning of 2022
Last edited by Detective Dan; Oct 19, 2020 @ 8:49am
Capt Haddock Oct 19, 2020 @ 9:41am 
I honesty don't understand why Arma doesn't support VR... The way it uses TrackIR is pretty much a good indication of what we could expect.

I've managed to get a poor-man's VR running using:

- Virtual Desktop on Oculus (it feels like a giant curved screen in front of you)
- OpenTrack (it detects the Oculus as a native source, no need for cameras)

It's all 2D, of course, but very immersive, especially when flying helicopters. A promise of how awesome it could be in real VR.
slingshot5 Oct 19, 2020 @ 2:48pm 
Originally posted by Cpt. Kid:
When you guys going to get ARMA into VR? Arma 4?

Im using HTC Vive and still cant get it to work so Im going to assume its not VR compatible....... yet?
There is a mod for it but it only tracks your head and nothing else
Valen Oct 20, 2020 @ 12:01pm 
TrackIR/Freetrack/Opentrack is not the same as VR. It's just head attitude and position tracking. Think of it as a 6 degree of freedom mouse-look. VR adds the 2 viewpoints rendering/display to it. Big difference.
Last edited by Valen; Oct 20, 2020 @ 12:02pm
Cpt. Kid Oct 20, 2020 @ 12:34pm 
Trying to fly again without Track IR on it just doesnt feel right either. They changed alot in the game. I loaded my old key config back up. I dont like how it handles to aim either. I can fly I remember they changed alot over years with updates.
Last edited by Cpt. Kid; Oct 20, 2020 @ 2:39pm
Cpt. Kid Oct 20, 2020 @ 2:39pm 
I will say whats up to everyone. I wont say what I hear right now.
Detective Dan Oct 21, 2020 @ 7:31am 
Having tested Bigscreen Beta and Opentrack, i can faithfully say it's entirely possible to use your VR headset as a headtracking device and definitely increases immersion. It's a bit janky and certainly not as immersive if it were native VR, but using your VR headset as a de facto trackIR is certainly a lot of fun
Last edited by Detective Dan; Oct 21, 2020 @ 7:36am
Valen Oct 21, 2020 @ 12:20pm 
Sure, you can use a VR heads( basically rotations multiplication x1) but that would be an expensive solution if you didn't have one yet. Even considering there are opensource alternatives to NaturalPoint'sTrackIR ( the ones mentioned in my previous post)
Killakaze Oct 26, 2020 @ 5:23am 
I've played using Vorpx and Opentrack and managed to dial it in really well on my Vive Pro, Its like it was made for VR, with it VR missions and when i close my left eye and line up the scope with my right eye its dead on im alot more accurate than playing on a 2d monitor, its rediculous how much easier it is to distinguishing enemies in thick bush and trees. The Chopper and plane huds are more functional in 3d. native support would be too much fun for people lol so they cant do it. cant play online with vorpx on servers running battleye either. Arma 3 is a much better and far superior product in VR.

Detective Dan Oct 26, 2020 @ 11:19am 
Originally posted by Killakaze:
I've played using Vorpx and Opentrack and managed to dial it in really well on my Vive Pro, Its like it was made for VR, with it VR missions and when i close my left eye and line up the scope with my right eye its dead on im alot more accurate than playing on a 2d monitor, its rediculous how much easier it is to distinguishing enemies in thick bush and trees. The Chopper and plane huds are more functional in 3d. native support would be too much fun for people lol so they cant do it. cant play online with vorpx on servers running battleye either. Arma 3 is a much better and far superior product in VR.
just bit the bullet and bought VorpX. Care share your settings? My eyes end up hurting after about 10-15 minutes. Haven't done anything too intensive (gonna be testing a Liberation server here once my eyes stop hurting too see how she performs. What kind of frames do you get?
Killakaze Oct 26, 2020 @ 9:04pm 
If you have a Vive Pro goto Nvidia Control panel and make a custom resolution of 1440 x 1600 @ 60hz or 90hz if it works on your desktop monitor and then set arma to run at that res in game (1440 x 1600 @ 60hz works on my 1080p tv). In Arma 3 goto options / game / general and disable freelook if your mouse controls stuff up check to make sure this is still disabled.

Download and setup "opentrack" software for head tracking its free, for input use "valve steamvr", for output use "freetrack 2.0 enhanced" then click on the hammer icon next to the output "freetrack 2.0 enhanced" and pick "use freetrack disable trackir" as filter use "accela". you can play with deadzones sensitivity and invert pitch in there if needed.

Find the key binding options in the Opentrack software and bind "center view" to tab "start tracking" to "num pad enter" or better yet a mouse button if you can and "stop tracking" set to "num pad +" or another mouse button if you can (this will be better on mouse for quick access to be able to turn off head tracking and steady your gun 100% in combat.

I start the Opentrack software after i load steamvr and vorpx and before I open arma 3 and I test my settings in arma 3 with something like playground 2.0. as it has vehicles to play with.

Once your in a Map hit your delete button and set vorpx options to Immersive screen mode, scene = none, 3d strength = .43 (u can try to find something better for you), screen distance = -1.0 and use geometry 3d, turn tracking off in the vorpx menu too. Make sure your head tracking device is enabled in the arma contollers menu and In the arma video options you can set the arma menu to the largeto make it easier to navigate the menu. Then Restart the game again so vorpx can calculate the FOV.

Play around with your other graphic settings in Arma so you can maintain a good frame rate
Im running a 9900k 2080ti and have alot of stuff set to high and ultra with about 3k view distance highest anisotropic filtering and lower antialiasing getting more than 60fps.

It can bug out while configuring and you might need to reboot a few times lol but once you get it going it should work really well.

Let me know how you go, What are you running and what VR headset are you using?
Last edited by Killakaze; Oct 27, 2020 @ 11:03am
Detective Dan Oct 27, 2020 @ 1:50pm 
Originally posted by Killakaze:
If you have a Vive Pro goto Nvidia Control panel and make a custom resolution of 1440 x 1600 @ 60hz or 90hz if it works on your desktop monitor and then set arma to run at that res in game (1440 x 1600 @ 60hz works on my 1080p tv). In Arma 3 goto options / game / general and disable freelook if your mouse controls stuff up check to make sure this is still disabled.

Download and setup "opentrack" software for head tracking its free, for input use "valve steamvr", for output use "freetrack 2.0 enhanced" then click on the hammer icon next to the output "freetrack 2.0 enhanced" and pick "use freetrack disable trackir" as filter use "accela". you can play with deadzones sensitivity and invert pitch in there if needed.

Find the key binding options in the Opentrack software and bind "center view" to tab "start tracking" to "num pad enter" or better yet a mouse button if you can and "stop tracking" set to "num pad +" or another mouse button if you can (this will be better on mouse for quick access to be able to turn off head tracking and steady your gun 100% in combat.

I start the Opentrack software after i load steamvr and vorpx and before I open arma 3 and I test my settings in arma 3 with something like playground 2.0. as it has vehicles to play with.

Once your in a Map hit your delete button and set vorpx options to Immersive screen mode, scene = none, 3d strength = .43 (u can try to find something better for you), screen distance = -1.0 and use geometry 3d, turn tracking off in the vorpx menu too. Make sure your head tracking device is enabled in the arma contollers menu and In the arma video options you can set the arma menu to the largeto make it easier to navigate the menu. Then Restart the game again so vorpx can calculate the FOV.

Play around with your other graphic settings in Arma so you can maintain a good frame rate
Im running a 9900k 2080ti and have alot of stuff set to high and ultra with about 3k view distance highest anisotropic filtering and lower antialiasing getting more than 60fps.

It can bug out while configuring and you might need to reboot a few times lol but once you get it going it should work really well.

Let me know how you go, What are you running and what VR headset are you using?

Lol i'm running a Rift S. I managed to max everything out in arma, except a few frame reducing options with immersive mode. I'll try turning down the 3D strength and if that helps. It's just very hard on my eyes, like i feel like i'm risking eye damage if i play too long. usually going for about 20-30 minutes before i give my eyes a break. Having the screen far away is kind of immersion breaking

I am using the "use trackIR, Disable Freetrack" in opentrack as freetrack doesn't work as smoothly and the game is none the wiser.

Unfortunately i'm running an AMD 5500XT, which doesn't allow you to set a resolution higher than your monitor is capable of. Per their guides, i'm not even really able to set whatever resolution they indicated for AMD users so i'm left here scratching my head. i'm confident this is why my eyes are straining but idk...
Killakaze Oct 27, 2020 @ 7:21pm 
Originally posted by Portalearth:
Originally posted by Killakaze:
If you have a Vive Pro goto Nvidia Control panel and make a custom resolution of 1440 x 1600 @ 60hz or 90hz if it works on your desktop monitor and then set arma to run at that res in game (1440 x 1600 @ 60hz works on my 1080p tv). In Arma 3 goto options / game / general and disable freelook if your mouse controls stuff up check to make sure this is still disabled.

Download and setup "opentrack" software for head tracking its free, for input use "valve steamvr", for output use "freetrack 2.0 enhanced" then click on the hammer icon next to the output "freetrack 2.0 enhanced" and pick "use freetrack disable trackir" as filter use "accela". you can play with deadzones sensitivity and invert pitch in there if needed.

Find the key binding options in the Opentrack software and bind "center view" to tab "start tracking" to "num pad enter" or better yet a mouse button if you can and "stop tracking" set to "num pad +" or another mouse button if you can (this will be better on mouse for quick access to be able to turn off head tracking and steady your gun 100% in combat.

I start the Opentrack software after i load steamvr and vorpx and before I open arma 3 and I test my settings in arma 3 with something like playground 2.0. as it has vehicles to play with.

Once your in a Map hit your delete button and set vorpx options to Immersive screen mode, scene = none, 3d strength = .43 (u can try to find something better for you), screen distance = -1.0 and use geometry 3d, turn tracking off in the vorpx menu too. Make sure your head tracking device is enabled in the arma contollers menu and In the arma video options you can set the arma menu to the largeto make it easier to navigate the menu. Then Restart the game again so vorpx can calculate the FOV.

Play around with your other graphic settings in Arma so you can maintain a good frame rate
Im running a 9900k 2080ti and have alot of stuff set to high and ultra with about 3k view distance highest anisotropic filtering and lower antialiasing getting more than 60fps.

It can bug out while configuring and you might need to reboot a few times lol but once you get it going it should work really well.

Let me know how you go, What are you running and what VR headset are you using?

Lol i'm running a Rift S. I managed to max everything out in arma, except a few frame reducing options with immersive mode. I'll try turning down the 3D strength and if that helps. It's just very hard on my eyes, like i feel like i'm risking eye damage if i play too long. usually going for about 20-30 minutes before i give my eyes a break. Having the screen far away is kind of immersion breaking

I am using the "use trackIR, Disable Freetrack" in opentrack as freetrack doesn't work as smoothly and the game is none the wiser.

Unfortunately i'm running an AMD 5500XT, which doesn't allow you to set a resolution higher than your monitor is capable of. Per their guides, i'm not even really able to set whatever resolution they indicated for AMD users so i'm left here scratching my head. i'm confident this is why my eyes are straining but idk...

If you work out a way to change your resolution you might want to try creating a custom desktop res of 2,560 x 1,440 60hz or 80hz for your rift S seeing as Rift S has one single screen at that res, and see how that works out for you.
Last edited by Killakaze; Oct 27, 2020 @ 7:23pm
Detective Dan Oct 27, 2020 @ 7:40pm 
Originally posted by Killakaze:
Originally posted by Portalearth:

Lol i'm running a Rift S. I managed to max everything out in arma, except a few frame reducing options with immersive mode. I'll try turning down the 3D strength and if that helps. It's just very hard on my eyes, like i feel like i'm risking eye damage if i play too long. usually going for about 20-30 minutes before i give my eyes a break. Having the screen far away is kind of immersion breaking

I am using the "use trackIR, Disable Freetrack" in opentrack as freetrack doesn't work as smoothly and the game is none the wiser.

Unfortunately i'm running an AMD 5500XT, which doesn't allow you to set a resolution higher than your monitor is capable of. Per their guides, i'm not even really able to set whatever resolution they indicated for AMD users so i'm left here scratching my head. i'm confident this is why my eyes are straining but idk...

If you work out a way to change your resolution you might want to try creating a custom desktop res of 2,560 x 1,440 60hz or 80hz for your rift S seeing as Rift S has one single screen at that res, and see how that works out for you.
yeah but that's what i'm saying. when i go to set that resolution in my GPU drivers, i get an error that says "your monitor isn't capable of that resolution." VorpX has acknowledged this and since i can only run 1920x1080, they indicated to only add 1440x1080 and 1024x1080. Since the system finally let me add those resolution, i'm gonna give it another go and see if it's a little better
Last edited by Detective Dan; Oct 27, 2020 @ 7:42pm
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Date Posted: Oct 19, 2020 @ 3:34am
Posts: 15