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But they're not just working on A4. They're building a in-house engine for the game to use, so they aren't totally reliant on something else made by someone else.
Just like people are still playing Hidden and Dangerous or even FOSS games like Hedge Wars.
What am I trying to say? Two things. Yeah Arma 4 would probably be nice (unless it's too 'current year', if you know what I mean it's chances are you do) but a lot of people had to play Arma 2 at first cause A3 was so barebones heh.
I started to envy people who were able to stick with a game for thousands of hrs.
Arma 3 was solely responsible for getting me into PC game after spending 20 or so yrs away from them. I love to say that Arma was my first 1000 hr game and sure enough before Arma 4 comes out it will most certainly be 2000 hrs.
Best game I've ever played and certainly had some amazing times with it.
When Arma4 releases,i wont buy it,il wait for year 4 or 5,so that its DLCs,and stability are sorted. Then and only then will i commit to sinking 8000 hours into it. Il certainly watch others play and keep up to date on news,but my point is,It will take 4 years after release for it to be as good as Arma3. Why ? Because 3 has alot of content, EDEN, stability and more mods that you can ever even look at.
Theres no point for me,to buy Arma4, day one and create scenarios,or download mod frameworks like Ravage,when my scenarios or frameworks like Ravage will require constant updates with the game updates.
Back in the early 2000s, when Operation Flashpoint: Cold War Crisis first hit the gaming scene, little did I know that it would plant the seed for a lifelong love affair with the whole Arma franchise. Oh, the countless hours, scratch that, the sheer expanse of years spent immersed in the vast universe of Arma, navigating its treacherous terrains, mastering the art of aerial maneuvers, and trudging through the muck as a humble grunt.
I've soared through the skies as a fearless flyboy, felt the invincible power inside a tank, and trod the earth as a humble foot soldier. Yet, it's not just the action that keeps me glued to my screen, it's the possibility, the freedom to create, to capture stunning screenshots that morph into works of art.
But let's not forget the flaws, the bugs that sometimes have us shaking our heads or cursing under our breaths. Ah, the famous 'getting Arma'd' moments, those times when the game's unpredictability either makes you burst into uncontrollable laughter or pull your hair out in frustration. It's the paradox of the Arma universe, where the unexpected is always expected.
And how can I overlook the immense universe of add-ons and mods? My hard drive groans under the weight of a staggering 427 gigabytes of these treasures. Each one a testament to the creativity and dedication of the Arma community, enhancing and expanding the game in ways I never thought possible.
Yet, with whispers of an Arma 4 possibly on the horizon, I can't help but wonder, will it ever surpass the sheer magnitude of content that Arma 3, with all its mods, has to offer? Will it capture the heart and soul of the community, the laughter, the frustration, and the unbridled joy that only Arma can bring?
As I sit here, nearing the ripe age of 40, I can't help but hope that the spirit of Arma, with all its quirks and complexities, continues to thrive, reminding us that in the world of gaming, true magic lies in the freedom to create, to explore, and to experience the unpredictable journey that is Arma.
so are you actually playing the game or just staying in the editor the whole time?