Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://community.bistudio.com/wiki/doFire
https://community.bistudio.com/wiki/disableAI
For some quick and dirty ambient AA fire, you could just put down some Tracer modules in the Effects section, although they are small arms tracers and not an AA cannon.
Also,
BLUFOR: B_TargetSoldier
OPFOR: O_TargetSoldier
Independent: I_TargetSoldier
https://community.bistudio.com/wiki/Arma_3:_CfgVehicles_WEST
https://community.bistudio.com/wiki/Arma_3:_CfgVehicles_EAST
https://community.bistudio.com/wiki/Arma_3:_CfgVehicles_GUER